Expanded Ability traits

Post/Author/DateTimePost
#1

Nevvur

Nov 11, 2014 13:37:03

While I've never liked the core six ability traits as a good descriptor of all a character's aptitudes, I've ignored this in favor of not breaking the game. With time and proficiency in DMing, I'm giving a go at creating an entirely new RPG system that suits my style better than D&D. It's a long process though, and in the meantime I am considering a divide among various of the core six for my D&D table into more appropriate abilities. 

 

Strength and Constitution would remain the same.

Dexterity -- Agility measures gross motor skills

                    Dexterity, fine motor skills.

Intelligence -- Recall for memory based checks

                         Analysis for acquiring new information, puzzle solving, investigating etc

Wisdom -- Wisdom for intepersonal senses, empathy, faith 

                  Sensitivity for the 'five senses,' alertness

Charisma -- Presence  for appearance, leadership, outward influence

                     Conviction for force of will, resolve

 

So my foremost question is, has anyone else tried something like this already for D&D? What were the results? It's not something I'm dead set on doing, but I like the more accurate descriptions of a person's overall aptitudes, and I'm fairly confident every action, saving throw, caster ability scores, skill check etc... will fall into one of the corresponding abilities. I mostly worry about creating additional dump stats, especially for point-buy character creation, but I'd also like to get others' insight into how such a change could negatively affect the system in ways I haven't foreseen. 

 

#2

bawylie

Nov 11, 2014 13:57:12

I know a guy for whom this is a hot-button issue and his solution seems identical to yours. 

 

For me, this is a matter of semantics. So I don't care. Your way is fine. The other way is fine. I'm just not a huge fan of fiddly bits. The system could employ "The Combat Stat," "The Social Interaction Gauge," & "The Exploration Meter" using 3 stats instead of 6-12, and id be perfectly content. 

#3

danyc

Nov 11, 2014 14:33:02

2nd edition player's option had this, iirc.

 

Not surprisingly, it was very min-maxable, as one 'half' of each stat was better for combat than the other.

#4

Rhenny

Nov 11, 2014 15:02:14

For me, the only extra attribute I'd lobby for would be a Perception or Awareness attribute.  I don't really like using Wisdom as the perception attribute.  

#5

sleypy

Nov 11, 2014 17:04:17

Don't get me wrong because I also dislike the core size ability scores as well, but you will never get people to all agree on six things that represent a character. Knowing that I don't make a big deal about them.

 

For me .

 

Strength -- Raw strength & gross motor skills

 

Constitution -- A mix of resilience & physique

 

Dexterity -- Reflexes and fine motor skills.

 

Intelligence -- Memory and analytical thinking

 

Wisdom -- Empathy and the Six Senses.

 

Charisma -- A uneven mixture of presence, comeliness & Influence; plus resolve