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| #1tubadancrossOct 25, 2014 15:37:05 | I am running a campaign with four armies roaming across the main landmass. I am attempting to give each army a flavor (the players do not know yet) and have really become fond of the four horsemen of the apocalypse. Basically I'm working themes of each concept (Pestillence, War, Famine, and Death) into the armies to make them distinguishable at a fair distance and give them different fighting styles. I was going to pick normal races for the generals, but reading though the monster manual there seem to be some creatures with properties that make them fit well into these concepts. Aside from the names I am staying a few steps away from the biblical design just to maintain creative freedom. I think it'd be logical for me to ask here for concept pieces since a DM forum is bound to be full of creative people with knowledge of the game. Here's what I got so far: |
| #2cowleymenOct 25, 2014 18:03:24 | Im just curious, do you plan on having large scale combat? or are you adventures going to be trying to kill top level leaders and generals?
So far it looks like you have very different army. If there arent very many large battles going to happen, then i think you have more then enough information to run in a campaign, as you really only need the thematic elements, which i say you have |
| #3The_Spoony_BardOct 25, 2014 18:19:00 | If you're interesteing in mixing it up a bit, some interpretations name the white rider as Conquest, not Pestilence. To differentiate Conquest from War, some have taken the crown (a symbol of authority), the color white (the color of peace), and the lack of mentioned arrows for the bow (a weapon that cannot kill) to mean the conquest will be a peaceful one (i.e. one of diplocmacy and/or popular support). If you took this route, you could use Conquest's army as either a LG/LN force bent on protecting civilazation from the more destructive armies or a LN/LE force serving at the behest of an ambitoius and manipulative leader. |
| #4AnsbachOct 25, 2014 18:56:50 | I really like the idea, but you might be making things unnecessarily hard on yourself by trying to differentiate every single thing about them.
My suggestion is to do a thought experiment - if all the armies were made up entirely of human Bandits with human leaders, how would you differentiate them? You don't actually have to answer that, but the point is to focus on the "big impact" differences - that is what the players will really care about and remember. Figure that part out, then add a few details afterwards instead of trying to make every single aspect of the armies different from the others.
It's also advantageous to not flesh them out too much before the campaign, so that you can remain flexible with the details.
As an example, here are a few of your ideas reformulated:
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