Guidelines for running playtest adventures with basic rules?

Post/Author/DateTimePost
#1

Dyndrilliac

Jul 23, 2014 13:22:32

Specifically I'm looking at running Mines of Madness from the playtest. What kinds of issues can I expect to arise, and what are some ways to resolve them? How should I resolve certain lore checks which don't have obvious skill counter parts?

#2

DM_HEEGZ

Jul 23, 2014 19:58:43

You can adapt skill checks based on the attributes. Decide whether to allow a proficiency bonus or not. A key difference is you will need the updated monster stats, many of which will be out on August 8th when the Basic .pdf gets updated with them. I'm going to be running Murder in Baldur's Gate and Legacy of Icewind Dale after Aug 8th when I have more info to run them.