Guns,Rifles,and Cannons oh my

Post/Author/DateTimePost
#1

Arthull

Mar 14, 2015 11:37:25

 I was wanting to make a option for useing guns for weapons and here is what I came up with.

  

Flintlock pistol 100gp 1d10 piercing / 1d4 bludgeoning  3lb. Ammunition (range 30/120),light,loading/take full action to load

 

Flintlock rifle 175gp 1d10 piercing / 1d8 bludgeoning or piercing with bayonet Ammuntion (range 1150/600)heavy,loading,two handed/take full action to load (when fired natual 18 or high crits)

 

 cannon full action to load,full action to fire 9d6 bludgeoning/fire damage (range 150/600) target 20-foot-radius ,taget must make dex saveing throw of 16, save takes half damage (when fires natural 18 or haigher crits)

 

bayonet without atached to rifle use dagger as improvised weapon

 

What do you guys think,and how would you do rules for guns?

#2

DM_HEEGZ

Mar 14, 2015 11:45:53

Cannons are on p. 255 of the DMG but I don't have time to type their stats up at the moment.

 

Guns and rifles rules are on p. 267 & 268 of the DMG and previewed here:

 

http://www.enworld.org/forum/content.php?2006-It-s-the-DMG-TABLE-OF-CONTENTS!-Plus-FIREARMS!#.VQSBiI73-iw

(Reply to #2)

Arthull

DM_HEEGZ wrote:
#4

LesbianGunslinger

Mar 14, 2015 12:56:11

Thanks for the stat info!