Help Me Come Up With Creatures for the Elemental Plane of Air!

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#1

Sands666

Mar 05, 2015 19:33:57

Hello! The main premise of this thread is to create interesting monsters, NEW monsters, that come from the elemental plane of air. I have already created one new creature and have a couple of ideas for some more. Just wanted to see what else people came up with for fun. 

 

Creature I created: 

Air Elemental Adventurer: Use Knight, pg 347 - AC is 20, Add Whirl Wind 1 x day attack (pg 124 MM), Add fly speed 90’, Parry is now an elemental wind aciton, no cross bow,  no leadership. There Air Elemental Adventurer is a former adventurer who died inside a vault that he got trapped inside with an Air Elemental. After a prolonged time of being together, the corpse of the adventurer became the thrall of the air elemental (to the point that the air elemental even believes the former adventures' body is his own!). The elemental learned common upon finally becoming infused with the adventurer  corpse. When the PCs open a vault (that had a broken lock, but has heavy boulders sitting on top of it strangely), the Air Elemental Adventurer will immediately fly out and attack!

 

Other ideas I have been leaning towards are to create creatures who are based on surreal art pieces. But nothing totally set in stone yet. 

 

Upcoming Adventure Background:

So, in an upcoming game, the characters in my group are going to be traveling to an abandoned quarry called Hura. It is dubbed a "skymine" in my campaign because the quarry exists 8,000 feet above sea level in the lofty heights a mountain range, whose peaks stretch even higher. Th quarry was originally a commissioned endeavor of one of the kingdoms former pharaohs. The pharaoh was interested in the location because of a rare gemstone that is produced there (mistralstones). The gemstones are unique to the area and are formed there because of the areas connection  to the elemental plane of air (specifically to Mistral Reach on the boarder of the Frostfell). All was well and profitable within the mine until one day, when the workers mined a specific area and accidentally opened a sealed portal to the plane. After the portal was opened, the poor miners were attacked by air elementals and were killed off. The inconvenienced pharaoh began hiring groups of adventurers to take care of the threat, but none succeeded. Eventually the pharaoh decided to seal off the entrance to the mine (even though it is said that there were still living adventurers and miners left inside). A hundred years have past since then, but the mine and its portal were rediscovered, when a group of zealot barbarians called Tarkun's Covenant came seeking portal! 

Tarkun's Covenant sought a powerful entity beyond the portal that served their god (Tarkun). Beyond the portal the entity slept inside its floating fortress, that sits atop a cloud mote in Mistral Reach. The covenant awoke it, a Djinn! In an elaborate plan, dictated through visions, delivered from the god Tarkun, to the Djinn, Akshar (spoiler: Akshar is one of his sons!), the Djinn was commanded to begin slaying the descendants of a tribe of people from the earliest days of the world (the Genesis Tribes).  The PCs have been attacked by the assassins of Tarkun's Covenant and are slowly learning the reasons why (they are the descendants of the Genesis Tribes). They don't know specifics, but they have just learned about the location of the covenants' base somewhere within the skymine, Hura. 

So there's the backstory, hopefully that can help. 

Looking forward to hearing replies!