| Post/Author/DateTime | Post |
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| #1TiarnJul 06, 2015 23:51:26 | I have a player in my game who made a chef. He's been playing a bard and instead of singing or instruments, he's been handing out delicious foods to inspire people. It's been very flavorful and a lot of fun. So we've been playing for about 4 sessions now and the money is beginning to do that thing where it starts to pile up. Some are saving for full-plate, some are starting to scribe scrolls. The chef wants to buff the party.
Now, we've discussed this and I have no problem with people making magic items in my 5e games. The rules seem simple enough and it's all good. But he doesn't want to just make a bunch of "scrolls" and call them other things. He wants things that have more unique effects, like potions sometimes do.
He is, of course, coming up with ideas, as am I. But more brains on a topic is always a good thing, so I've come here for some extra ideas.
I know I don't want them to use spellslots. And I want them to last maybe an hour or so (enough time for a full dungeon, but not for an entire day's worth). And of course there will be some gold costs and rare ingredients that must be quested for, etc. That stuff all comes pretty easy. What I need is just more ideas for what food could possibly do in 5e. Like, what minor (albeit still helpful) effects could there be?
Thanks! |
| #2pukunuiJul 06, 2015 23:57:06 | Perhaps he could brew some alcoholic drinks that grant temp hp? Drink too many and you might end up poisoned. |
| #3NoonJul 07, 2015 1:58:31 | Sounds like you're making it hard for yourselves by actively avoiding duplicating scroll effects. Why not duplicate some and then with atleast some made up, then look at inventing new ones in addition to them?
But I guess if by the next session he's worked out something which is within the scale of power I guess you want and doesn't duplicate spells (though they are all within the right scale), then it wont hold up anything. |
| #4BRJNJul 11, 2015 17:38:58 | Do duplicate the mechanical effects (and rules to make more) of scrolls and potions. Just bake them into cupcakes, instead of pouring them into a flask, when finished.
Scroll of Grease - banana peel soaked in some vegetable oil Potion of Poison - "NOOOO dude don't eat THAT one !" Item of Healing - vitamin pills (A full 5-course meal could contain enough +HP to bring the eater back to max.) Fire-empowered weapon: meat rub, halapeno-based, drizzle gravy (or something) down blade and sprinkle rub along the sharp edges Cold-empowered weapon - same as above but extra-strong spearmint is the base herb Scroll of Alarm - scatter used nut shells and cracker bits everywhere; they go CRUNCH when stepped on Potion of Hold Person - canteen-full of liquid tastes like maple syrup but if you fail your Save you fumble the canteen, spill it all over yourself and it gets progressively stickier and stickier Scroll of Rage - this is the finest cut of beef, cooked medium, and wrapped for travel, about 4 oz Scroll of Acid Orb - cut a lemon into wedges, squeeze one until juice just starts to break out, throw it and hit somebody in the eye
In my sig I reference a "buggy" wizard, all of whose spells are being re-fluffed to include insects somehow (Sleep = bunch of crickets chirp). At least your idea has a 'yum' factor instead of a 'yuck' factor !
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| #5transcendantviewerJul 13, 2015 1:56:40 | As for mechanical benefits, I would say that you should have him expend Bardic Inspirations to just give everyone that ate his food a +1 bonus to Con, Str, and Dex saves, and all skills based on those ability scores. The effect lasts for 3 hours after eating. This mechanically represents how great and nutricious his food is. Of course, as you said, the ingredients for such victals can't come cheap. |