High Ground

Post/Author/DateTimePost
#1

Barky

Aug 19, 2015 20:14:09

There doesn't seem to be anything about fighting from the high ground in D&D. It feels like there should be something, like fighting at advantage perhaps.

 

Is it there and I'm missing it?

 

Do any of you house rule it?

 

Maybe it doesn't deserve any kind of bonus, and that's why it's left out?

#2

transcendantviewer

Aug 19, 2015 22:09:38

Have it grant a +2 to attack rolls. Soft Cover (+2 to the target's AC) functions because some sort of obsctruction (Usually an ally) gets in the way of your shot or attack. High ground could function the same way, just by making the target easier to hit because they can't move quite as well and because the attacker has greater vantage.

#3

Glimjack

Aug 20, 2015 2:11:06

The advantage rules are specifically written in such a way that you as a DM can give an attacker advantage any time you feel that they would have an actual advantage in combat. It's specifically vague so you can award it any time you want. 

#4

Rya.Reisender

Aug 20, 2015 2:50:15

Yup, the rules are intentionally vague as you couldn't cover 100% of all cases and it's better to let the DM estimate it.

 

The rules give the DM two tools:

- Advantage / Disadvantage

- Cover

 

Last time I had a battle of low ground vs high ground, I simply ruled that all ranged attacks from low ground to high ground are at disadvantage (unless neutralized by an advantage).

 

It could theoretically also be cover since if someone is at the high ground looking down he might see the whole body of his target, but someone looking up to him might only the the upper half of his body, so that would be half cover.

#5

iserith

Aug 20, 2015 6:17:18

Barky wrote:
#6

sleypy

Aug 20, 2015 7:45:37

I have been treating high ground as cover. I have consider have high ground and low ground be affect range increment.