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| #1RedwoodElfSep 02, 2015 14:26:55 | I'm a big fan of "nonstandard" characters. To that end, I've tried to come up with writeups for some of the monster races as PC-playable. Here's my first try for E5 Seelie Fae Races:
Fae Race Statistics “Up the airy mountain, Down the rushy glen,
The fae are many and varied. When most people think of “Fairies” they think of Tinkerbell or perhaps Walt Disney-esque Leprechauns. The reality is often very different. The Seelie Court Fae are generally good, while the Unseelie Court are generally evil. Sprite Tiny Fey (height: 5-7 inches) 40 feet flying speed, 10 feet walking speed STR: -5 (Minimum 1), Dex: +4 (Max 20), +2 to Int, +1 Wis Languages: Common, Sylvan, Elvish Proficient in Poison use, Perception and Stealth (Disadvantage to stealth if flying) All weapons do 1 damage Suggested racial Flaws: Trickster Items: Longsword (Proficiency bonus only to hit (+2 at level 1)) 5 foot reach, 1 point slashing damage. Starts with a tiny shortbow and a supply of Sprite-crafted Poison that causes the poisoned condition on a failed DC10 Con save, and unconsciousness if the adjusted save result is 5 or less. This poison can be created in any woodland setting, but loses its potency after 24 hours, and is created in insufficient quantities for normal "Human sized" weapons to use effectively. (Prevents stockpiling or sharing with companions.) Faerie Magic (Sprite) Heart Sight: Touches a creature and knows its emotional state, and knows its alignment if it fails a DC 10 Charisma save (No save for Celestials, Fiends, and undead) Invisibilty At will (Standard invisibility, self only)
Pixie Tiny Fey (height: 7-11 inches) 30 feet flying speed, 10 feet walking speed STR: -5 (Minimum 1), Dex: +5 (Max 20), +2 to Wis and Cha, -1 CON Languages: Common, Sylvan, Elvish Proficient in Perception and Stealth, Knows the Druidcraft Cantrip Required Flaw: Technical pacifist, never uses weapons (No inspiration for Roleplaying this) Suggested racial Flaws: Trickster, Shy Magic Resistance (Advantage on saves VS magic) Superior Invisibility (Stays invisible until concentration ends) Faerie Magic (Pixie) Once per day (material Component: Pixie Dust, no verbal or somatic components) Charisma is the Casting stat. (Only produces dust while flying AND visible.) level 1: Dancing Lights, Detect good and evil, Detect Thoughts Level 3: Dispel magic, Entangle, Sleep Level 5: Confusion, Fly, Phantasmal Force Level 7: Polymorph
Satyr Medium Fey +1 STR, +3 Dex, +1 int, +2 Cha Proficient in Perception, Performance, and Stealth Languages: Common, Sylvan, Elvish Magic Resistance: (Advantage on Saves VS magic) Suggested Racial Flaws: Hedonistic Reveler Natural attack: Ram (Meele attack, reach 5 feet, 1 target, 2D4+STR damage)
Item: Starts with Pan Pipes (DC 13 will save for one of the following effects per round on all creatures who hear the pipes played. Each song is learned at the specified levels) – Can craft a replacement set of pipes in 24 hours with access to reeds. Can only be used to magical effect by the Satyr who manufactured them. Charming Melody: Charmed by the satyr for 1 minute (Learned at level 1) Frightening Strain: Frightened for 1 minute (Learned at level 3) Gentle Lullaby: Asleep and Unconscious for 1 minute. (Learned at level 5)
Unseelie Fee Examples include: Boggarts, Redcaps, Sea Hags, and Green Hags. Most Unseelie Fae would be unsuitable as player characters except in an evil campaign. |