| Post/Author/DateTime | Post |
|---|---|
| #1AzzibeelAug 29, 2014 14:05:18 | I am working on a campaign which heavily focuses on Airships. Are there any exsisting homebrew rules out there for ship movement, hit points, and weaponry? I have been looking into the Champions of Mystara box set and Speljammer for ideas. I'm thinking of stripping the ships, from those settings, down to the basic stats and using those. I really don't feel like worrying about hardness, unless a ship has specifically been armored and fortified. In that case i would simply give the ship resistance to certain damage. |
| #2crimfan07Aug 29, 2014 17:07:38 |
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| (Reply to #2)Azzibeel | Thank you very much. ![]() |