| Post/Author/DateTime | Post |
|---|---|
| #1Thank_DogOct 08, 2014 19:09:22 | The Druid of the Land is severely lacking in both power and flavour. I think a very simple fix that can help this while still not being overpowered, would be to allow a Land Druid to add a new circle at 5th, 7th, 9th & 12th levels. The circles only add to prepared spells but give them greater spellcasting flexibility, which is what the sub-class is meant to be about. It also helps with flavour because instead of being merely an "Arctic" druid, you increase your influence over the various circles and finally become a name-level druid at 12th-level after mastering five circles. |
| #2EzechielDantanOct 09, 2014 1:19:55 | I'd simply strip/replace some abilities of the nature cleric, it is mostly redundant in my eyes.
The circle thing you suggest gives too much flexibility and while it might be seen as thematic it also strips you of the theme. Every druid eventually becomes a "vanilla druid" ? |
| #3MechatarrasqueOct 10, 2014 8:10:44 | I just had a thought. What if you gave the land druid a warden-like aspect of the terrain at 10th level, kind of like the elemental body but more terrain specific:
Arctic: Remorhaz, young Coastal: Shark, giant Desert: Gorgon Forest: Unicorn Grassland: Bulette Mountains: Hill giant Swamp: Shambling mound Underdark: Umber hulk |
| #4Xaielao2Oct 10, 2014 10:25:00 | On your post on the enworld forums OP, someone suggested allowing them to change what 'land' they are associated with with an hours concentration during a long rest, to the type of land they are currently on. I think that both fixes their lack of power (potentially) but also very much increases their flavor. |
| #5Thank_DogOct 10, 2014 11:32:17 |
|
| #6Gruff_IronfistOct 10, 2014 13:44:25 |
|
| #7OraibiOct 10, 2014 16:21:36 | Yeah, I was coming here to suggest allowing druids to attune to a new land after a long rest, and possibly always allow them to revert to their original if desired, regardless of current location. |
| #8StrillOct 11, 2014 4:49:35 | I think the Land druid's power is supposed to come from their regenerating spell slots on a short rest. Considering how limited the Warlock's spellcasting is, short-rest-spells seems to be valued extremely highly by the developers. |