| Post/Author/DateTime | Post |
|---|---|
| #1OpunayaMar 05, 2015 4:22:05 | Hello all, |
| #2KalaniMar 05, 2015 7:32:32 | Monsters and NPCs are not made using the same tools as PCs (although can certainly do so if you want to). There is an entire section in the DMG about creating custom monsters. Since you are uncertain where to begin, I would suggest looking at the following entries to get some ideas:
As a rule of thumb, I would build a demi-god to be between CR21 and 23, just slightly more powerful than a L20 character, and would make sure to give it a few flavorful abilities that PCs cannot hope to get.
Gods are CR30 and above. Mere mortals should not stand a hope of defeating them on their own turf. Even in the case of Tiamat, that was only her aspect that was CR30 (Gods lack the discorporation ability on their own plane, and if slain there - will be slain outright). I suspect Tiamat to be a CR35 creature in Avernus (1st layer of the Nine Hells).
The only change I would make to her stats would be that she would also be considered a L20 spellcaster, with access to 9th level spells from both the Wizard and Cleric spell lists. |
| #3Archon007Mar 05, 2015 7:44:22 | Their a God you don't need stats. Hit Points:enough, Attack:enough, Damage:enough Spells:all Spell Slots:enough
Gods are killed by other Gods, not mortals. The exception being when the Gods where made mortal, but that is no longer the case in FR. |
| #4EmpactWBMar 05, 2015 16:32:44 | I don't stat the gods in my worlds because they are aspects of reality merged with a mortal will so powerful that death and the afterlife couldn't stop them from attempting to fulfill a goal. For example, the sun goddess was a warrior queen who died to master the fires of heaven and make the world more hospitable for her people (there's a longer version, but that's the core). She's the mind inside a 1.4 million kilometer thick ball of fusing plasma. I don't need stats for that. |
| #5IllithidbixMar 05, 2015 19:25:50 | Exactly what a god is, what it's powers and limitations are and whether it can be physically fought in a meaningful sense varies greatly between different settings and cosmologies. (fictional and real!)
Some people balk at the very idea of putting in a god as a direct, defeatable adversary.
Even with historical faiths, the conception and mortality of Norse and Greek deities were very different to Hindu and Abrahamic faiths.
… That obvious thing aside.
Kalani has good advice and also think about:
What do you want the players to be fighting?
The God itself? If you defeat it do you just destroy a physical manifestation, what implications does that have?
Or is the battle more abstract? In defeating the manifestation or champion do you disprove the concept it embodies and thus weaken it? |
| #6Sands666Mar 05, 2015 20:47:01 | Some people don't like to stat out a god but I think it's fine. As long as you're ready to allow that god to lose. The only thing I say is make sure there's a reason for everything. Why are high level mortals able to slay a god? Did they destroy the gods followers and make the god just weak enough to fight mortals? Do they have an artifact? Would the other gods be okay with the death of a different god, or would they find it to be more like "biting the hand that feeds" or creating an imbalance. What would be the repercussions of destroying this particular god? The myth of your god will be able to dictate its powers. For instance, the ultimate big boss in my campaign is a demi-god who was once a very powerful Lich, whose soul became bound to a Jaan (an old school type of genie). They became one, and serve each other. The powers I use will be based on those creatures. Gods are so powerful that their stats may seem abstract at times, but you can ground it in the mechanics of the monster creator in the DMG. I would suggest making it well above a CR20 and include lair actions too, let the flavor guide power selections. Otherwise follow what Kalani suggests I say. |
| #7OpunayaMar 06, 2015 9:31:46 | Thanks for all of the input so far, I guess I should clarify a little more: |