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| #1theapprentice2015Jun 26, 2015 12:56:26 | Hi all. I'm curious as to what Game Tiles would you like to see created if you could, tiles that might not be available, as good as they could be, genres or concepts that aren't covered enough? What should be in a GREAT mixed set? Thanks
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| #2BRJNJun 26, 2015 18:12:56 | A tile made to look like a Byzantine-style mosaic, depicting a monster. For one adventure in Rise of Tiamat, you walk into a room with a mosaic and trigger a trap: the creature in the art claws its way out of the floor / wall and becomes a magical Tile Monster. It gets some special abilities - the coolest is Thin: the monster can turn its narrow side towards a weapon blow - added to the normal monster.
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| #3ImaculataJun 27, 2015 3:22:51 | A swamp Interior + exterior of various ships Airship City alleys/ slums Catacombs Volcano |
| #4QzooJun 27, 2015 10:22:37 | Make two tiles that simulate the end of a cliff towards the edge, and then something to simulate a bridge (preferably of varying lengths) that can be used to cross the chasm. Even a short chasm with a broken bridge can be exciting if players think they can jump the distance.
Something that I always had difficulty with using maps was representing different heights, or especially overhangs. If you can figure out a way to do that with tiles, I'm sold. But ultimately, I prefer the flip-mat style of maps for their ease of use over tiles. I've bought a few of the tiles, and I just don't like having to manipulate them, or keep them from moving out of place. Using flip-mats are a way better experience for me.
But since you are doing tiles, I would add a hedge maze. Much cooler in tile form than flip-mat form I think, but I prefer the center tile to be unique, with either an open garden and statue or fountain or something like that, rather than building just a square maze (<--boring).
I'd like to see a tile set of only bridges, and perhaps another of only doors and gates, and treasure piles. I like the idea of dungeon dressings better for tiles. Corpse bodies, magical runes and circles, pit traps and avalanches...the list just goes on for this sort of thing. Those dungeon dressings are something I would definitely grab for use even though I am a flip-mat kind of guy. |
| #5theapprentice2015Jun 28, 2015 11:27:26 | Taking notes, thank you... Mosaic monster sounds wild, I'll see what I can do. Swamp, Volcano, City Alleys/Slums, Catacombs, Airship added to my list. I'm going to do rooftop tiles too for thieves quests. Making depth and heights is not a problem - I can manage that, I'll add hedge maze with open garden, statue and fountain to my designs. Bridges, no problem. Doors already working on, I have already developed tiles for over 180 shops and tonight I made 95 different kinds of barrel with everything in them from a ladder, to body parts, to rats, to all kinds of vegetables and contents at full, half empty, near empty and residual... Corpse bodies already on my list, seems lots of people want those
I am about to embark upon a small business venture called the Game Tile Warehouse. I'm a Graphic Designer, Artist, Writer, Entrepreneur and avid Games enthusiast, especially so of board-based RPGs and I aim to bring those skills together to create beautifully decorated gaming templates and additions for You to make putting together such diverse scenarios as a pirate ship, marketplace, town centre, inn, rooftop battle, landscape as easy as opening a deck of my specially designed gaming card tiles. |
| #6KazadvornJun 28, 2015 12:14:36 | Well, not really suited to the 'tile' type of maps, but I'd really like to see more boats and ships available on map sheets.
I do like tiles for most other applications though. Woodland, desert and mountain are the ones I use most right now. Next would be my City tiles. I don't really use tiles for the Dungeons that much... and here's why.
I tend to think of exploring dungeons... and having a full layout of the dungeon laid out on the table gives the players too much info. I have used the tiles from the WotC D&D tabletop games (Wrath of Ashardilon, etc) but I don't lay out the whole dungeon. I just placed the tiles as the players moved into an area. But in general, it's much easier to just map as you go, on some sort of wet or dry erase surface with a grid. For Dungeons, I think... rather than have lots of tiles with tunnels and corridors depicted, you could just have tiles to build special rooms or spaces and put them down when the players hit that area...
That mentioned... I'd much prefer single size tiles... Maybe 8"x8" or 8"x10"?... with some sort of interlocking edges... like a jigsaw puzzle, rather than the multi-sized pieces in the D&D tile sets currently out. (Well up until recently... I guess they're out of print?)
Take a look at the old game 'PanzerBlitz' (and Panzer Leader and Arab-Israeli Wars) from Avalon Hill. These featured 'geomorphic' map sections that could be fitted together in any way you wanted. The edges of each map section would mate up with any other map section. Roads exited the map sections from the same spot on all specific boards. Streams, gullys, even hills and wooded areas. |