Let's Talk about the "New" Conjuration Rules

Post/Author/DateTimePost
#1

FatherLiir

Jul 21, 2015 10:01:38

This was copy pasted from the July's Sage Advice Article, and it's something i found very interesting

 

 

"~~When you cast a spell like conjure woodland beings, does the spellcaster or the DM choose the creatures that are conjured?

 

A number of spells in the game let you summon creatures. Conjure animals, conjure celestial, conjure minor elementals, and conjure woodland beings are just a few examples.

Some spells of this sort specify that the spellcaster chooses the creature conjured. For example, find familiar gives the caster a list of animals to choose from.

 

Other spells of this sort let the spellcaster choose from among several broad options. For example, conjure minor elementals offers four options. Here are the first two:

 

•One elemental of challenge rating 2 or lower

•Two elementals of challenge rating 1 or lower

 

The design intent for options like these is that the spellcaster chooses one of them, and then the DM decides what creatures appear that fit the chosen option. For example, if you pick the second option, the DM chooses the two elementals that have a challenge rating of 1 or lower.

 

A spellcaster can certainly express a preference for what creatures shows up, but it’s up to the DM to determine if they do. The DM will often choose creatures that are appropriate for the campaign and that will be fun to introduce in a scene." -Jeremy Crawford

 

 

For those who want to be "summoners" in D&D Now, Rangers, Druids, Conjuration Wizards, etc, they "lost" the ability to chose what exactly it is they summon, where now they pick the number and challange rating of creatures but DM's now pick what exactly appears. Most of these spells you don't see until they pick up their 4th level spell slots but this does lead to some interesting questions.

 

Would there ever be a time you wouldn't Honor a player's request? 

 -For example they try to summon water elementals to fight a burning tavern but instead the DM gives them Fire Elementals because of the nature of the environment 

 

Does this seem unfair to players now that the ability to pick what exactly came out of their spells?

 -"Instead of 8 Pixies you get 8 Sprites, now what do you do"

 

What ways could you justify why the player's don't get what they want?

 -See the burning Tavern example

#2

iserith

Jul 21, 2015 11:13:36

FatherLiir wrote:
#3

Mechatarrasque

Jul 21, 2015 13:59:34

FatherLiir wrote:
#4

FatherLiir

Jul 21, 2015 14:09:46

Mechatarrasque wrote:
#5

Elfcrusher

Jul 21, 2015 14:32:09

This is begging for a house rule sub-system.  I'm picturing some circular diagrams where you pick what you want to summon, make a roll based on your spellcasting stat, and then use this chart to determine what you actually get.  With good rolls you get what you ask for.  With fumbles....

 

I'm not picturing exactly how this would work, but I expect it would be something deterministic so that bad rolls can lead to highly sub-optimal outcomes with the DM having to be a jerk.  "Sorry, that's what you rolled..."

(Reply to #2)

AaronOfBarbaria

iserith wrote:
#7

Greenstone.Walker

Jul 21, 2015 18:39:17

FatherLiir wrote:
#8

Razintarr

Jul 22, 2015 2:04:29

Greenstone.Walker wrote: