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| #1BarkyMar 19, 2015 18:52:53 | I started my current campaign at Level 1. I did it for two big reasons:
1) none of my players had run a 5E campaign, and I figured it would be best if they started at Level 1 so they could really wade into it. 2) I had played the Next playtest, but hadn't DM'd in 20+ years (aye chihuahua!). So I was very rusty and wanted to wade into it as well.
I think it worked well. It only took a few encounters to get to Level 3, and the players really set the tone for their own characters during the Level 1 & 2 stuff.
Level 1 encounters are tricky. The players are really squishy and easy to kill, but you also need to challenge them to keep the game from being boring.
Have you started at Level 1? What did you have them do? How did it go? Would you do it again?
My own solution is here: http://community.wizards.com/content/blog/4195886
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| #2Matau99Mar 19, 2015 19:21:47 | I recommend you throw a curious monster (CR appropriate) at them that they've never seen before. The 3rd-party Fifth Edition Foes is mind-blowingly good at this. A shadow with a couple zombies for grappling works awesomely, and it's a really cool encounter. |
| #3BRJNMar 20, 2015 16:17:38 | I would have some RP-heavy encounters. - One old LFR module had a group of fairies challenge the PCs, "Tell us a story!" Give them XP for thinking up fun stuff, not just for fightng things. - (from Adventurer's League) A group who worships dragons has built a fake dragon lair. (This is their temple.) There is of course a trap or two - set the damage to not-quite-kill an L1 PC - but nothing powerful. - Introduce an NPC Cleric who can join the PCs on an adventure. All he does is heal the injured or dying (like a Paladin's Lay on Hands). If they do get in up to their eyeballs, he can help them get back out.
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