| Post/Author/DateTime | Post |
|---|---|
| #1Griffin2099Jul 28, 2015 16:35:29 | Hi Guys,
I'm currently converting X2 - Castle Amber for my 5e game.
The original is meant for 3 - 6 lvl players and my group is currently level 5, a lot of the encounters are a little light which is fine for a few fights, easy wins can be interesting and keep the game moving. But I'd like some way to beef up other encounters.
I'm pulling a few monsters from the MM and some from the Playtest stuff (Rakasta as an example) and for others I'm using Stan Shins converstion tool here: http://www.enworld.org/forum/showthread.php?356857-DnD-1e-to-5e-Conversion-Tool
Although I just found this so I'll give that a go as well: http://brentnewhall.com/games/1e5e.html
My initial idea for upgrading some of the monsters is to just ignore the math and say "well you have a +4 to hit at the moment but I'll up that to +8, raise your damage randomly as well and give you more hit points" but I'd really like it if someone had a convenient algorithm I could use to upp monster levels.
Cheers |
| #2Ralif_RedhammerJul 29, 2015 7:49:18 | What I did the last time I had to convert a module that was a lower level was just pick all-new monsters. I made sure they were close to what was listed in the module, i.e. replacing an ogre with a hill giant. I found it to be much easier, preventing the double-work of converting the monster and then upscaling its challenge rating.
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| #3Xeviat-DMJul 30, 2015 8:26:05 | take a look at the damage and hp expressons on the DMG monster table. HP increases by 15 per level, and damage increases by 6 per level. At certain levels, attack bonus and AC go up. So if you want to quickly level up a monster, just up its HP by 15 and increase its damage per round by 6 (6 for one attack, 3 for two, 2 for three, or you can work it into a limited attack like a breath weapon). |
| #4Griffin2099Jul 30, 2015 17:32:54 | Thanks, I'll take a look at that. I haven't had time to plunge into the DMG much, will have to sit down and read it fully when I get the chance |