this is a race and clase put together. if you take this race/class you cannot take any other race or class.
it is effectevly a ECL 20
Race: Nymph
Class: Nymph
HD: 1d8 per level
Skill Points: 4 + int mod (X4 at first level)
Spell Casting Stat:Charisma
Armor: None, becouse of this they get there Cha Mod added to armor Like a monk adds there Wis to armor
Weapons: Natural Weapons Only(Note: fists count as weapons like a monk)
Languages starting: Common Elven Druidic Sylven
Languages leanable: any non special language.
Race/class skills:
Animal Empathy
Craft any
Knowlege any
Escape artist
Heal
Hide
Listen
Move Silently
Sense Motive
Spot
Diplomacy
Spells: Nymphs cast druid spells but are spontainous casters and follow the spells known and spells per day like a scorc
the spells know can be switch out at any time but must be meditated on just like changeing the spells known as a druid.
in other words they know all the spells but must choose what they have memorized and can cast any of the memorized spells
up to there spells per day limit like a sorc but are able to change there memorized spells like a druid can.
they do get bonus spells know based on there Charisma. Also if a druid spell requires wisdom switch it with charisma.
spells known
Level Cricle
0 1 2 3 4 5 6 7 8 9
1 4 2
2 5 2
3 5 3
4 6 3 1
5 6 4 2
6 7 4 2 1
7 7 5 3 2
8 8 5 3 2 1
9 8 5 4 3 2
10 9 5 4 3 2 1
11 9 5 5 4 3 2
12 9 5 5 4 3 2 1
13 9 5 5 4 4 3 2
14 9 5 5 4 4 3 2 1
15 9 5 5 4 4 4 3 2
16 9 5 5 4 4 4 3 2 1
17 9 5 5 4 4 4 3 3 2
18 9 5 5 4 4 4 3 3 2 1
19 9 5 5 4 4 4 3 3 3 2
20 9 5 5 4 4 4 3 3 3 3
Spells per day
Level Circle
0 1 2 3 4 5 6 7 8 9
1 5 3
2 6 4
3 6 5
4 6 6 3
5 6 6 4
6 6 6 5 3
7 6 6 6 4
8 6 6 6 5 3
9 6 6 6 6 4
10 6 6 6 6 5 3
11 6 6 6 6 6 4
12 6 6 6 6 6 5 3
13 6 6 6 6 6 6 4
14 6 6 6 6 6 6 5 3
15 6 6 6 6 6 6 6 4
16 6 6 6 6 6 6 6 5 3
17 6 6 6 6 6 6 6 6 4
18 6 6 6 6 6 6 6 6 5 3
19 6 6 6 6 6 6 6 6 6 4
20 6 6 6 6 6 6 6 6 6 6
Level BAB FORT REF Will Unarmed Dam. AC Speed Special
1 0 0 2 2 1d6 0 0
2 1 0 3 3
3 2 1 3 3 10
4 3 1 4 4 1d8 Magic Strike (fist count as magic)
5 3 1 4 4 1
6 4 2 5 5 20
7 5 2 5 5
8 6/1 2 6 6 1d10
9 6/1 3 6 6 30
10 7/2 3 7 7 2 Good Strike (fists count as Good)
11 8/3 3 7 7
12 9/4 4 8 8 2d6 40
13 9/4 4 8 8
14 10/5 4 9 9
15 11/6/1 5 9 9 3 50
16 12/7/2 5 10 10 2d8 Adam. Strike (fists count as adamantine)
17 17/7/2 5 10 10
18 13/8/3 6 11 11 60
19 14/9/4 6 11 11
20 15/10/5 6 12 12 2d10 4
Special Abilitys
1 Eschew Materials feat Int+2 Cha+2 Low light vision Wild Empathy -2 Str -2 Con
2 Dazzling Beauty 1/day Resist natures lure
3 Nature Sense Weapon Finness
4 Trackless Step +2 Wisdom
5 Blinding Beauty 1/day +2 Cha
6 Evasion Dex+2 Woodland stride
7 Dazzling Beuaty 3/day
8 +2 Cha Speak With Animal at will
9 Immune to Disease and +4 vs magical Disease
10 Blinding Beauty 3/day
11 Improved eavison Venom Immunity
12 +2 Cha
13 Tounges 1/day
14 Dazzling Beuaty at will
15 Diehard feat
16 +2 Cha
17 Thousands Faces
18 Tounges 3/day
19 +2 Dex
20 Blinding beauty at will timeless body perfect body
Descriptions:
Wild Empathy - As per Druid ability
Dazzling Beauty - will save vs 10+ 1/4 race/cass level(min 1) + 1/2cha mod) or dazzed for 1 round affects
anything that is looking at nymph within 30 feet.
Nature Sense - as per Druid ability
Tracless Sense - as per Druid ability
Blinding Beauty - any within 60 feet make a fort save dc 10 + 1/4 race/class level (min 1) + 1/2 cha mod
or be permatly blinded as like the blindness spell. Must be looking at the Nymph
Woodland Stride - as per the Druid ability
Venom Immunity - as per the Druid ability
Thousands Faces - as per the Druid ability
Tounges - race/class level used as caster level
Timeless Body - as per monk class
Perfect Body - as per monk class
Note: on dazzling beauty and blinding beauty can not affect thing that dont have eyes, are immune to gaze affect, blindness/daze, are non sentient constucts/animated things such as golems or skeletions. Also it targets all looking at her
party members included.
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