Looking to set up a game, what do i need?

Post/Author/DateTimePost
#1

Coduss

Sep 12, 2015 12:23:59

I want to set up a 3.5 edition game (would do 5, but im not familiar enough with it to do so), and i wanted to know what things i needed like handbooks and all of that. never done a D&D game before, so im not sure what all i should buy for it. help would be much appreciated

#2

Ath-kethin

Sep 12, 2015 15:08:45
1. This is the 5e forum. You might have better luck in the Older Editions forums. 2. Technically, you need only the Player's Handbook, Dungeon Master's Guide, and Monster Manual to start running the game, or you can access all of the core rules online. 3. With 5th Editon, you can spend $20 on the Starter Set and again access the Basic rules online to start playing. 5e is a much simpler and smoother system than 3.x was, and the Starter Set does an excellent job of walking you through both how to play and how to run the game.
(Reply to #2)

Coduss

Ath-kethin wrote:
#4

AaronOfBarbaria

Sep 12, 2015 18:23:18

If you know enough about D&D to run 3.5, you know enough to run 5th edition, especially if you stick to the basics (found here for free) until you feel comfortable adding new options.

 

Beyond that, grab some paper, pencils, and dice, some players, and imagination = all that is actually needed to play D&D for the rest of your life. The rest is just gravy.

#5

Imaculata

Sep 13, 2015 1:30:43

Some dice, player handbook, a dungeon master guide, and Monster Manual 1. And thats about all you need to get started. Aaron is correct though. If you know the rules, you don't need the books. Never the less, I would advise getting at least these basic books, or getting them as PDF's. You'll also want to print out 3rd edition character sheets, which you can find just about anywhere (they are also included in the Player Handbook, so you can photo copy them).

#6

bakerjw

Sep 13, 2015 6:45:31

FWIW, I'd go with 5e over 3.5. It is much easier to manage and IMHO got rid of the tedium of 3.0/3.5.

 

But I also loved the origina DnD and ADnD. THAC0 still resonates well with me.

#7

sleypy

Sep 13, 2015 10:07:41

The player's handbook and the monster manual are really important. The Dungeon Masters Guide is a book you should read cover to cover, but the other two books are going to be your main books of reference.

 

I have a particularly poor memory, so I have a stack of index cards and paperclips to organize the ideas I jot down or to provide information to players.