| #1Eris.ShruggedSep 18, 2014 2:18:06 | Ember; Sword of burning runes
This iron long sword, was made in a forge fueled by human tallow and charcoal made from grave yard yew. Even now the blade seems to radiate some of the heat of that evil forge, though the blade itself is cold to the touch. Along its length a set of ancient and obscene runes, each of which olds the faintest glow, like dying embers. With each swing however, the runes glow brightly, like embers caught by a breeze. They leave a tracery in the air, where the blade archs, and the twisting, obscene words left in the blades wake hurt the eyes of those who look to closely. Occationally, a lucky blow from the sword will sizzle and scear, as though the blade had been just drawn from the fire. The name Ember is engraves into the pommel, in an ancient tongue.
On a critical hit, this sword deals an additional 1d6 fire damage. In addition to this, On turns when the wielder of this blade makes more than one successful attack, any ranged attack against the wielder is made with disadvantage.
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| #2Eris.ShruggedSep 18, 2014 2:23:54 | Ring of whispered Dread
This ring was forged from meteoric iron, beaten into shape by tortured slaves in the thanes of the hungering queen, at the behest of one of the kings of Vortmarr. It is a plan and auster peice of jewlery, that eminates a sense of wrongness and dread. Its wearer is constantly aware of low whispering, through they can never identify a sources.
When a wearer of this ring casts fear, all saving throws to resist the spell are made with disadvantage. Additionally, when the wearer of this ring makes a melee attack against a frightened target, they gain advantage.
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| #3eleranSep 18, 2014 6:04:12 | I like these. Although I don't see the reasoning, from the backstory, for the last sentence of Ember. Why does it affect ranged attacks like that?
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| #4Eris.ShruggedSep 26, 2014 3:37:33 | Ring of dancing flame
This ring of silver is patterned with a flame was forged by Arak the Pyromancer, who channelled his pyromania into the ring, allowing making an item that would enhance his control over fire.
Wearer gains advantage on dexterity saving throws to avoid damage from spells that deal fire damage fire damage.
Once per short rest the wielder gains advantage on an attack that deals fire damage. |