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| #1NoNeedForNamesMar 10, 2015 4:52:15 | That's what one of my players told me. "Make me the most bizzarre character, and I'll roleplay the s*it out of it!" Now, he's fully capable of making his own character, but he doesn't have the time as he just had twins with his wife. No problem, I'll make a bizzarre character.
Now, my first thought were a wild mage, a sorcerer with the wild magic origin. Then I though that even though wild magic is weird, it's not bizzarre. I'll keep the wild mage, and make it a forrest gnome. To make it possible for the player to do weird and bizzarre things, I will give him the chaotic neutral allignment.
As for background, well he's a forrest gnome, so how about Sailor? On a pirate ship. He spent several years plundering and robbing both merchant ships and small villages. After a long battle with the authorities, the pirate ship was sunk.
Feature (using the variant on page 139 of PHB): Bad Reputation. No matter where you go, people are afraid of you due to your reputation. When you are in a civilized settlement, you can get away with minor criminal offenses, such as refusing to pay for food at a tavern or breaking down doors at a local shop, since most people will not report your activity to the authorities.
Personality trait: To me, a tavern brawl is a nice way to get to know a new city.
Ideal: The sea is freedom - the freedom to go anywhere and do anything.
Bond: When the ship sunk, everybody went down with it but me, and my life goal is to avenge the loss of my captain, my ship, and my friends.
Flaw: Once someone questions my courage, I never back down no matter how dangerous the situation.
Still, I don't think it's bizzarre enough, so I'm asking you guys, the DM hivemind, to help me. Change around all that I've written, and help me make this character truly bizzarre. All I'm asking is that it's playable, and doesn't have an evil allignment. Oh, and it should be level 5, as the rest of the group is around there.
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| #2Goon-for-HireMar 10, 2015 8:37:18 | I had this one pop into my head last night:
Brannos, Cleric of the Dread Occasion
Halfling Cleric with the tempest domain and the Hermit background and the Tempest domain.
Brannos was a halfling herbalist with a penchant for seeking truth in the mind-altering effects of herbs that grow on the verge of the feywild. During an expedition into a set of caverns known for some particularly strange and wondrous fungus, and where Myconids had recently been spotted, Brannos inhaled some spores that led him to follow the advice of a magic Boarhound that he wasn't entirely sure was real to go deeper into the caves.
After a journey deep into the caverns he fell through a weak floor into a sealed underground temple once created by Kuo-Toa. Trapped with an injured leg, he had to wait for his head to clear and a healing potion to brew from his collected herbs. As he staggered about waiting to complete the potion he found a collectio of tablets carved in a strange metal crafted by Hasturi, the mad Kuo-Toa priest of the teachings of the Dread Occasion, a terrible and spiteful god of torment, angxt, and rebellion.
The Dread Occasion steals souls whch he punsihes with eternal torment, and when possible makes life miserable on the surface world through storms, monsters, and embarassing behaviour. Any can be stolen by The Dread Occasion, and he selects people at random to subject to his cruelty and spite. Accordingly if something goes wrong in your life, you can blame it on the spite of The Dread Occasion, rather than your own bad choices. This made Brannos feel very good about his current plight.
The Dread Occasion's terrible blights and curses were detailed in the history of the Kuo-Toa of the clan that had once built the temple and woshipped The Dread Occasion. under the leadership of the equally spiteful Hasturi, before they enventually sealed him away in the temple in hopes that The Dread Occasion would attend a poor, lone, mad Kuo-Toa sealed in his very temple and leave the rest of them alone.
Not aware of teh Kuo-Toa's absured ability to create new gods, Brannos took every bit of the story of The Dread Occasion to be true, especially as it explained s much of his life. He became a new worshipper, believing as Hasturi did, that if you worship him, he might torment you less when you steal his soul. he set out to warn others that if their lives are miserable, and they think it is their fault, that they should instead embrace the doctrine of The Dread Occasion - that verythign that goes wrong is the work of a god that hates them.
Oddly for a crul and evl god, the doctrine of The Dread Occasion, at least as Brannos translates it is fairly pacifistic. You can't please The Dread Occasion, only amuse him with gloomy poetry and complaining. His new religion does not approve of violence, because death is when TDO gets you. Instead you should embrace peace and seek to preserve your life as much as you can.., and enjoy it while it lasts, because TDO will get you in the end and then the misery really starts! To honour the dread teachings of TDO, Brannos engages in epic carousing, and then late-night preaching about how "it's all not your fault," and "you should have another drink, because if you think things are bad now, just wait!"
The scary thing about Brannos is that he is charismatic, cheerful, and very kind. People like him, except for his divine focus, which is an iron skull full of copper nails on a pike - that is a little weird. And he may yet gather a following... |
| #3GeoarrgeMar 10, 2015 13:44:48 | The OP character sounds like a gnome sorcerer version of Jack Sparrow. Bizarre doesn't have to always mean 100% original. I wouldn't say no to this one. |
| #4WanderingBardMar 10, 2015 13:57:46 | I think being to focused on classes, and race to determine bizarre is too limitng. If he is good at roleplaying itll be easy to make a slightly unconventional character to be a extremly bizarre and intresting one. 'd probably choose a wild magic sorceror with a lot of intresting and underused spells that have nice quirks to them, then spend the rest of the time building up a personality for him during gameplay, trying to think of bizarre quirks like doing a little jig before casting a spell, or coordinating with the dm to make cosmetic changes to spells i cast etc. Or summon random creatures. |
| #5DM_HEEGZMar 10, 2015 19:27:21 | The most bizarre NPCs I have ever made were all created using dice and randomly rolling for everything. Race, class, alignment and everything else. Even gear. I have never done this for a PC, but I'm sure it would work out pretty well if you roll up 2-3 PCs completely using dice. I may actually give this a try just for laughs and see what I come up with, as I've not done this yet in 5e. |
| #6NoNeedForNamesMar 12, 2015 2:23:03 | All great ideas! Goon-for-hire, that is one weird character indeed. |
| #7akr71Mar 12, 2015 9:28:01 | I downloaded and printed off the Elemental Evil companion yesterday. Looking it over while making supper I said to my wife I thought the Aarakocra was a complete waste and horrible player race. She pointed out that they like to preen and really like shiny things - that got me thinking...
A rogue aarakocra, always claiming dibs on treasure found (think the seaguls on the wharf in 'Finding Nemo' - "Mine, mine"), sitting there preening constantly. When the rest of the party is discussing strategy or something you could let out a huge "Baa CAAAAWW" and a few chirps and trills. It would totally piss off every one at the table, but would be a lot of fun.
and I'm not breathing a word of this to my group or I'll end up DM-ing a group of bloody chickens instead of an irritating Dragonborn and a couple xenophobic dwarves. |
| #8Goon-for-HireMar 12, 2015 15:57:29 |
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| #9strider13xMar 14, 2015 4:04:59 | I've been wanting to make a Gnome Rogue Arcane Trickster Charlatan who convinces everyone he is the worlds foremost Archmage! Lots of Illusion spells! Either gnome would do... |