Messing with classes...

Post/Author/DateTimePost
#1

Ravenmore1

Aug 21, 2015 19:33:10

Hey all, I've been wondering if any one out there would be willing to share either the failures or successes of tinkering with the base classes. I have a couple ideas such as letting EK   choose two schools instead of just  evo  or abj  or maybe running a version of EK  or arcane trickster but with divine magic instead of arcane magic. Just curious to see if anyone has some stories to share about what their class tinkering led to and thank you ahead of time for any responses.

#2

WorBlade

Aug 21, 2015 21:42:18

I let a player "old school" double class as druid/sorcerer splitting XP between both. Not been a major problem yet, had to adjust on teh fly a bit like making HP based on total xp. I wrote up several of my own backgrounds,two were used. No issues. They are just flavor, two skills and a mix of two languages or tools. Made a Holy Fighter option for fighters based on the Arcane Knight. Player hasn't chosen to use it yet so no feedback if it works okay.

#3

Lord_Kadarian

Aug 22, 2015 17:23:38

posted some design work for a force missile mage sorcerer, got some interest from my players so we are going to give it a try probably next weekend.

haven't had as much opportunity to adjust classes yet my players have been playing around with what currently exists and seem happy. 

 

I have been thinking over other things I may want to try and built alternative versions for and see how they turn out.

 

I think that a divine EK might be interesting