Moving a minor illusion (or relativity and illusions)...

Post/Author/DateTimePost
#1

Cyber-Dave

Aug 13, 2015 16:25:59

So, normally you cannot move a minor illusion. What happens, however, if you cast a minor illusion onto another object? Say for example you create the illusion of a wreath pinned to the door and someone opens the door. Does your illusion move with the door, anchored to the object it is relatively static with? Say you create an illusion of a chest on the back of a wagon and the wagon moves: what happens? 


 

#2

abanathie

Aug 15, 2015 20:09:43

I allow the players to create a static illusion at a specific point in space.  It's a static image that doesn't, or more accurately can't, move.  Consequently, a character doesn't cast a wreath "on the door"; he or she casts it in a position close to the door that makes it appear to be hanging from the door.  If the door moves, the wreath doesn't move, and it becomes obvious that the wreath is an illusion.  That's just my take on the wording of Minor Illusion though.  It's still a powerful cantrip if utilized properly by a player. 

#3

cowleymen

Aug 16, 2015 0:27:34

Cyber-Dave wrote:
#4

OoftaMeg

Aug 16, 2015 5:55:53
I treat it as being fixed relative to the character. So casting it on a door that opend doors not work. Casting it on the deck of a ship at sea does, as long as the caster is also on the ship.
#5

Clutchbone

Aug 17, 2015 13:46:53

Without caring too much about rules, I'd let the caster choose to pin it to a particular space or object, ie "on this door" or "5 feet above this spot on this floating platform". Solves any logical conundrums about interactions with horse-and-carts, swaying ships, shifting tectonic plates, rotating interstellar bodies, etc.