| Post/Author/DateTime | Post |
|---|---|
| #1DMMilesJan 09, 2015 8:09:43 | I have a question that is probably extremely stupid and I think I already know the answer to, but please don't execute me.
I am a fairly novice D&D PLAYER and have only every played approximately 5 sessions before moving to a place where, to my dismay, there were no games, or at least none advertised. I decided to start one up myself and became a DM. Me and My players, most of which are brand new to the game, and the other have bairly the understanding of it down (at least when we started) have been a part of a homebrew campaign thats been almost completely made up by me under the 3.5 Edition. I've been using the Eberron map, and now I've picked up the 5th edition PH and DMManual.
My big question here is, after reading the PH, I see there are worlds like Greyhawk, Forgotten Realms, and of course Eberron (the one I'm more familiar with geographically). Are these worlds connected as part of the MULTIVERSE, or are these entirely seperate from eachother except for the fact that belong to the D&D game. For the longest time, partially my own fault, I've thought the forggotten realms were the underdark, underneath Eberron and I realized recently that's probably just wrong to no end.
But again, the question is are these game universes connected as part of the multiverse. |
| #2ForgiveJan 09, 2015 9:15:10 | On COULD (depending on the DM and ideas and such) travel via the Astral Sea to other worlds....go from Eberron to Faerun for instance. However, the trip would be LOOOOOONG unless you had a sweet spelljammer ship (magical boat that floats through the Astral Sea (space)). I think even then the trip would be long. You could have elves or dwarves making the trek from world to world, but few others would survive the distance I would think.....but that's just me.
In your world, you can make them closer, non-exsistant, further, whatever you wish. Each of the worlds are on the Prime Plane, they are connected via the Astral Sea. Hope that makes sense. |
| #3DMMilesJan 09, 2015 9:27:59 | Basically what I interpreted that is space travel, they are far from eachother, but a part of the same universe. Is that about right? |
| #4bawylieJan 09, 2015 9:37:36 | As the DM, that's entirely up to you.
In my game, those worlds/universes don't exist. |
| #5gregscJan 09, 2015 9:38:27 | Traveling the Astral Sea is more like moving between dimensions (or planes) instead of space travel. But yes, you can connect all of these different worlds as part of the same multiverse so the players can travel from one to another. |
| #6DMMilesJan 09, 2015 10:07:35 |
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| #7transcendantviewerJan 09, 2015 15:14:32 | I like to imagine that they're different planets, all within the same Material Plane. You have to think: Life can only manage to form a specific number of ways, and with divines directly and indirectly influincing its development, its means of evolution is even less varied. |
| #8Ath-kethinJan 10, 2015 6:11:30 | There have been two attempts in the history of D&D to connect all the campaign worlds, both published as individual campaign settings for 2nd Edition AD&D: Spelljammer and Planescape. Each utilized a different set of accepted rules canon and adapted it. Spelljammer is a kind of fantasy space travel, based on ancient Greek ideas of space. It can be incredibly silly. It can also be incredibly fun. Planescape was basically an enhancement to the rules on planes you can find in the DMG, and assumed the use of magic and portals to connect them all. Both approaches assumed that all campaigns took place on what 5th Edition refers to as the Prime Plane; with Spelljammer you physically traveled though the Prime, and with Planescape you used magic to transport yourself to different planes. The Wikipedia pages for these two campaign settings should provide enough information to get you started in one direction or the other, or inspire your own interpretation. |
| (Reply to #8)DMMiles |
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| #10Ath-kethinJan 11, 2015 7:12:19 | The planes basically are parallel universes, yes, depending on how you mean "parallel.". Again, I would encourage you to look at the Wikipedia pages. And the planes still exist in Spelljammer, the setting just assumes you're traveling through space in one plane, and all the various game worlds exist in that plane. It doesn't preclude your wizard traveling to, say, the Plane of Fire or anything. It should be noted that 4th Edition totally revamped the structure of the planes, and the planar information in the 5th Edition DMG is sort of a hybrid between the two interpretations. Confused yet? |
| #11ReiusJan 11, 2015 16:56:09 | I think the different versions of Basic/BX/BECMI also each have slightly different interpretations of the planes, cosmology and all that. |