My take on Hiding in Combat

Post/Author/DateTimePost
#1

FrogReaver

Mar 15, 2015 11:08:08

The Important Rules

 

"In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you."

 

 

I consider the above rule to mean that creatures in combat are using their active perception to constantly search for threats.

 

Since D&D is played with a DM deciding whether something succeeds or fails or is uncertain then consider the below scenarios.  

 

So If you attempt to come out of hiding to approach a creature it usually sees you because the DM typically considers that creature as having automatically succeeded on its perception check.  

 

However, some creatures the DM may determine automatically fail that perception check due to being very distracted and thus you get to remain hidden on your approach to that creature.

 

Now, sometimes the DM may determine that a creatures active perception check to spot you is uncertain.  In those cases he may have the creature roll perception to determine whether it succeeds or fails.

 

 

 

Just to reiterate, I believe stealthing in combat is about creatures using their active perception.  But a creature using active perception doesn't always have to roll a dice to determine the result.  Dice are only rolled when the outcome is uncertain.

 

 

 

 

What this means for a typical hiding rogue?  It means that when you do anything in combat that could open up line of sight to yourself that the DM can determine that a monster automatically succeeds on its active perception check to see you.  So if  you hide and then pop your head around a corner to line up a shot the monster may see you and you may not get advantage on that roll.

 

However, if you pop your head around a corner that the monster is paying no attention to then the monster may auto fail its perception check and you remain hidden on the shot and get advantage.

 

If the monster is trying to watch a large portion of the environment for you then the outcome on whether it sees you may be uncertain.  The DM may have the monster roll a perception check in this circumstance to determine if it sees you.

 

 

 

Thoughts, opinions?

#2

FrogReaver

Mar 15, 2015 11:43:15

These guidelines leave the power of combat stealth up to the DM.

 

For example, a DM can make any of these general ruleings if he doesn't want to rule it as much on a case by case basis.

 

1.  DM can have all monsters auto succeed the perception check when a rogue pops his head around a corner to try and shoot them.

2.  DM can have no monster ever auto succeed the perception check when a rogue pops his head around a corner to try and shoot them.

3.  DM can always have the monster in question roll a perception check since the outcome it uncertain.

4.  DM can allow the first one to auto succeed and then the next attempt to have a chance for success due to uncertainy.  And maybe any subsequent tries auto fail.

5.  DM rules first place you popped out auto succeeds.  DM can rule that if you can move sufficiently far from the first place you popped your head out that it auto succeeds as well.  If not then it has a chance for failure and if you are too close to the same place you tried the first time that it auto fails.

 

There's even more ways than this  for a DM to setup his general case hiding rulings based around that perception check.  

 

My personal favorite right now is number 5 with a few set distances in place for player and DM ease.

#3

akaddk

Mar 15, 2015 16:58:21

I don't know why it's so complicated for people or why it even has to be an argument. It's just common bloody sense which unfortunately doesn't seem to be all that common.

 

If someone is looking in the direction of the person trying to stealth, then popping out from behind cover means... OMG! They can see you!

 

Stealth is not invisibility. Why is this difficult for people to comprehend?

(Reply to #3)

Rhenny

akaddk wrote:
(Reply to #4)

OoftaMeg

Rhenny wrote:
#6

Noon

Mar 15, 2015 18:54:24

akaddk wrote:
#7

akaddk

Mar 15, 2015 19:18:53

Noon wrote:
#8

FrogReaver

Mar 15, 2015 19:28:50

Yes my method even allows facing to be used to determine if the monster sees you pop out from behind the crate.

 

The monster faces you: auto success on perception roll

 

The monster faces away from you: auto failure on perception roll

 

The monster is turned so that it would only see you in its peripheral vision: outcome is uncertain so a perception roll is used to determine what happens

 

This all happens because the enemy gets a perception check and the dm decides if it's certain ir uncertain.

 

#9

Ilse

Mar 15, 2015 19:47:16

I must say that I am not completely in favour of this kind of interpretation. While I agree that Stealth is not invisibility, that set of "rules" in particular does not take into account the actual stealthiness of the rogue or the actual watchfullness of the watcher. 

 

What I'm saying here is that yes, if you are watching intently the crate behind which you think that a rogue is hiding, it will make it difficult for the said rogue to pop-out and sneak attack you. But what does "intently watching" mean ? Everyone gets distracted and it's often a measure of willpower (hence the wisdom bonus on perception BTW) to be able to intently watch something for a long period of time without being distracted. And when you're in combat, I really defy you to only keep watch on a crate when someone is actively trying to kill you with his sword. There will be times when, even if you are facing in the right direction, you will not be watching the crate that well (or at all, actually).

 

Also, a good rogue can certainly be creative, not watch from the same angle or position, use a small balde just to catch a reflection, wait until he hears a shout or a particularly ferocious exchange with the weapons to just pop an eye out. So his skill at that has to be taken into account.

 

And finally, even though you might suspect that there is someone there, there is still no guarantee at all that you'll be able to react or dodge when he suddnely pops-out and shoots oyu, because he is just too fast and has timed it perfectly.

 

This is why, for me, the rolls are often reasonnably appropriate. 

 

Also, on general principle, I dislike any kind of "auto-success" or "auto-failure". I'm much more in favour of using advantages or disadvantages than actual "auto" results, and this also makes things a bit more fair to the actual abilities of the participants.


(Reply to #9)

FrogReaver

1.  As as a general principal I dislike rolling all the time for little thing.

 

2.  The perception can be vs the rogues stealth check so even that gets taken into consideration.

 

3. A creature doesn't need to watch intently at the crate to see the rogue popping out. Maybe the creature glanced over at the right time.  Maybe he seen movement in his peripheral vision.

 

4.  My method allows you to call everything uncertain and always have the creature in question roll perception vs the rogues stealth if you like to roll a lot.

 

5.  I never suggested not ever applying advantage or disadvantage to the check.  This can still be used anytime something is uncertain.

 

Ilse wrote:
#11

Onelostroad

Mar 15, 2015 20:58:58

I think the default rule for perception in combat is that all participants are on a 360 degree constant vigilance. In my reading of the rules, I don't see much about facing affecting perception. For example, a rogue doesn't get a sneak attack merely by being "behind" his opponent. If that's how you choose to run your game, I think that's perfectly acceptable and even adds a level of realism to the game.

 

I do see how the rules regarding sneaking/hiding/perception can be confusing and there are plenty of threads to evidence that. I think it's only natural for  players to want to ulitize rules to their advantage so when a rule's contraditory of ambiguous they want to read it in the manner that is to their benefit. 

 

But as a DM, I feel it's my responsibility to bring balance and some sense of realism to my game. So recently, I had to have an dialogue with one of my players on this exact topic. This is what I told him:

 

"I appreciate your reading of the rules but just know that rules work differently in an RPG than they do in a board game. The rules are sprinkled with phrases like, "When the DM wants...," or "The DM might..." Those are important phrases because ultimately it's the DM that decides the outcome of any situation, action, or roll. I try to do this in a manner that's fair to the players, realistic, and also allows for dramatic and/or cinematic moments."

 

So I encourage DMs to stand up and, ultimately, feel empowered by those phrases in the PHB that point to the significance of the DM's decision making ability. Before these situations come up, establish with your players the guided tenents of how you're generally going to adjudicate situations (Realism? Cinematic action? Player advantage?). In doing so, you might avoid a lot of rules lawyering, nit-picking, and bickering at the table.

#12

Ilse

Mar 15, 2015 21:01:56

FrogReaver wrote:
(Reply to #11)

Ilse

Onelostroad wrote:
#14

arnwolf666

Mar 15, 2015 22:05:14

I would let a person make a stealth check in combat against anyone distracted with fighting someone else in combat.  If you have someone actively swinging a sword at you then you are distracted.

(Reply to #12)

FrogReaver

Ilse wrote:
#16

Ravix

Mar 15, 2015 23:02:49

On the other side, looks like I'm just going to active roll perception every turn just because I can.

#17

Psikerlord

Mar 15, 2015 23:44:38

Experienced players, and DMs, will discuss their preferred hiding approach in session zero. It's just one of a number of topics that ought to be covered to avoid disappointment (Along with "what optional rules are we using? Feats? Multiclassing? Flanking? Slow healing? etc).

#18

Ilse

Mar 15, 2015 23:44:46

FrogReaver wrote:
#19

Ilse

Mar 15, 2015 23:46:21

Ravix wrote:
#20

Sands666

Mar 15, 2015 23:53:32

Hiding in the middle of a fight just seems ridiculous to me. Think about it, when was the last time you saw a fight where the person was able to hide in the middle of it CONSTANTLY? I'm sure there are circumstances but I'll never ever consider that normal. If you even have an option to hide in the middle of combat (like large shrubs that completely shroud your person), you should be rolling with disadvantage because your opponent is literally watching you run and jump into the bushes. Muddying up the way this is interpreted to allow a character to hide in combat constantly really ruins the story of a combat for me. It's just not believable. Negotiating believability for game mechanics isn't something I'm willing to do to push it THAT far for. 

(Reply to #19)

Sands666

Ilse wrote:
#22

Ravix

Mar 16, 2015 0:11:49

Ilse wrote:
#23

Sands666

Mar 16, 2015 0:48:42

Ravix wrote:
(Reply to #19)

FrogReaver

Ilse wrote:
(Reply to #16)

FrogReaver

Ravix wrote:
#26

Sands666

Mar 16, 2015 1:08:48

FrogReaver wrote:
(Reply to #18)

FrogReaver

Ilse wrote:
(Reply to #20)

FrogReaver

Sands666 wrote:
(Reply to #16)

Coredump00

Ravix wrote:
#30

Noctaem

Mar 16, 2015 8:40:52

Coredump00 wrote:
(Reply to #19)

Coredump00

Ilse wrote:
(Reply to #30)

FrogReaver

Noctaem wrote:
#33

Noctaem

Mar 16, 2015 9:24:11

Actually it's covered in the rules:

 

If you leave your hiding spot and approach ... you are no longer hidden.

 

Paraphrasing here but I know for a fact that the rules require you to leave hiding AND approach.  Just sticking your head out to shoot at an opponent with a ranged weapon does not count as leaving your hiding spot and approaching.  So as long as you don't do both of those things, you can remain hidden to make your attack and then lose hidden anyway hit or miss.

 

But again you're inventing a scenario and then basically saying "the DM is allowed to give creatures perception checks outside of their turns without using actions because you stuck your head out of your hiding spot".  Well yes, I think it's established that DM's can attempt to rule however they please about every single rule in the book.  However at some point, a DM granting actions outside of their turns to the monsters because he doesn't like that you beat the passive perception of the monsters is just bad DM'ing.  Like the rogue already rolled to beat passives using one of his actions on his turn instead of something else after moving behind cover that you provided during the encounter which was sufficient to allow the roll in the first place, he succeeded, let him have his 1 attack with advantage for petes sake!  This to me just reeks of DM vs player mentality.  

 

We all win by just following the rules.  You step out of your hiding spot and approach, you are no longer hidden UNLESS the DM warrants the creature is distracted in which case you can remain hidden...

(Reply to #30)

Coredump00

Noctaem wrote:
(Reply to #33)

Coredump00

Noctaem wrote:
#36

supreme_slayer

Mar 16, 2015 12:57:04

It would make sense for a DM to say that someone is automatically spotted, but getting into "facing" rules is just ridiculous to me. In certain cases of course it makes sense, but to say that for a full 6 seconds again and again that these excperienced fighters and killer monsters are paying attention only to a small scope of the situation is absurd. If you want to go by facing rules, players also don't know what's happening to their allies unless they specifically shout at them, or specifically say they are looking over at them. Which apparently would mean they are facing away from the guy they are fighting?

 

If there's a mad berserker who is hell bent on destroying the Wizard in front of him, it makes sense he might not pay any attention to the rogue trying to hide from him. Though technically at that point, he is being attacked by something he can't see anyways. If you REALLY want to get into the nitty-gritty of facing. Having such a scenario possible is a good thing, but to track and assume it for all situations is too much for me.

(Reply to #33)

FrogReaver

Noctaem wrote:
#38

Noctaem

Mar 16, 2015 10:05:49

Coredump00 wrote:
(Reply to #38)

FrogReaver

Noctaem wrote:
#40

Fake-Healer

Mar 16, 2015 10:07:45

Seems like this is a perfect opportunity to use passive perception. Someone in melee literally can't be seeing in all directions and is distracted by opponents. They aren't actively looking everywhere to see everything. Passive perception is a good idea to use in these instances and anyone with stealth could use the stealth rules to try to approach them or get the drop on them, maybe with a negative to the stealth check like a -2 or a disadvantage or somesuch. We are looking at much lower numbers for skills than in previous editions so most characters have around an average of a 12ish passive perception and a person using stealth well would only be running around with a +6 or so...perhaps just ruling that using stealth in combat is done with disadvantage would make it usable but not too powerful. Not sure how this all scales as I don't have my books out and don't feel like running actual numbers but it doesn't seem totally off base.

 

#41

FrogReaver

Mar 16, 2015 10:12:05

Nocatem I have a question.

 

In the situation where a character leaves his hiding spot and approaches an enemy in combat....

 

I think typically the monster notices the player.

However, sometimes the DM may rule the monster is soo distracted it doesn't.

Sometimes the DM may rule it's uncertain.  What should be done when the DM rules it's uncertain whether the enemy you are trying to approach notices you?

 

In the uncertain situation what should the DM do to resolve that uncertainty?

(Reply to #40)

FrogReaver

Fake-Healer wrote:
#43

Noctaem

Mar 16, 2015 10:25:35

FrogReaver wrote:
(Reply to #43)

FrogReaver

Noctaem wrote:
(Reply to #42)

Fake-Healer

FrogReaver wrote:
#46

Noctaem

Mar 16, 2015 10:45:47

I didn't avoid the question, I blatantly answered it and further explained that there's no point talking about how dm's could houserule to change the ruled outcomes of the scenario you gave....

(Reply to #46)

FrogReaver

Noctaem wrote:
(Reply to #45)

FrogReaver

Fake-Healer wrote:
#49

Noctaem

Mar 16, 2015 12:04:48

FrogReaver wrote:
(Reply to #49)

FrogReaver

Noctaem wrote:
#51

Noctaem

Mar 16, 2015 12:55:08

FrogReaver wrote:
#52

Ilse

Mar 16, 2015 15:29:41

I am totally with Noctaem on this one. The game is actually extremely clear about the perception part of things. To hide from somone, you roll your stealth against the target's passive perception. There is uncertainty, because you ROLL your Stealth:

Passive Perception. When you hide, there’s a chance someone will notice you even if they aren't searching. To determine whether such a creature notices you, the DM compares your Dexterity (Stealth) check with that creature’s passive Wisdom (Perception) score, which equals 10 + the creature’s Wisdom modifier, as well as any other bonuses or penalties. If the creature has advantage, add 5. For disadvantage, subtract 5.

 

Note that, to hide from someone, that person must not be able to see you at all:

You can’t hide from a creature that can see you.

 

Now, on his turn, someone can ACTIVELY look for you, because that means taking an ACTION:

Until you are discovered or you stop hiding, that check’s total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.

 

And:

When you take the Search action, you devote your attention to finding something. Depending on the nature of your search, the DM might have you make a Wisdom (Perception) check or an Intelligence (Investigation) check.

 

You have another confirmation on this in the passive checks section:

A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.

 

And:

The rules on hiding in the “Dexterity” section below rely on passive checks.

 

So, for me, it's very clear (actually, it can't get clearer thatn this), you have to take the search action to search (duh!) and therefore make an active perception check and actually get a roll.

 

Now, once you are hidden, you will stay hidden until either you are discovered (by the above mean, for example). You will also be discovered if someone gets rid of the "cover" that you used to get hidden, for example moving around it, or creating some light, etc.

 

This means that when you become visible again, you will not remain hidden (again duh !), this means that when you move out of your cover and (for example) approach your target, you will not remain hidden (unless your are invsible, of course, but that's another topic):

 

In combat, most creatures stay alert for signs of danger all around, so if you come out of hiding and approach a creature, it usually sees you.

 

But again, because this is 5E, there are possibilities for the DM:

 

However, under certain circumstances, the Dungeon Master might allow you to stay hidden as you approach a creature that is distracted, allowing you to gain advantage on an attack before you are seen.

 

You also stop being hidden when you attack, even if you don't break cover (except when it's a ranged weapon and you have the skulker feat, or when you have improved invisiblity, etc.).

If you are hidden — both unseen and unheard — when you make an attack, you give away your location when the attack hits or misses.

 

So all of this is very, very clear and does not need lengthy discussions or other principles than what is in the rules.

 

For me, there are still two things that need a DM's adjudication, though:

  1. Can you hide in "obvious places": like the rogue always hiding in the same corner or behind the same barrel. I personnally don't like it (although it's permitted by the rules) because it shows a lackof imagination and also hits my suspension of disbelief. This is why I'll impose either disadvantage or even automatic failure o a rogue that attempts this all the time, if there is no doubt as to where he could be hiding For example a halfling rogue can hide behind a fighter once, but if he gets behind the warrior and fighter is facing the victim all alone at the center of a room, the victim will know where the rogue is.
  2. You can't be on overwatch, and making perception checks out of your turn, which is a bit annoying for alerted sentinels actively looking for a rogue. This is because although you can ready an action, you can't really ready the search action because it's hard to think of a proper trigger. This is why one of my DM decided that, whe you ready an action, you are allowed perception checks. But I've already explained that I don't like this one because it geives two actions for the price of one (the Search and probably the attack action), and then your turn, which is a bit hard if you are detected. So I would be tempted to actually add a sort of overwatch on the ready action, but triggering a "free" action like giving the alarm or pointing at the target. I actually like that part, because that means that you can have groups of guards, with some being on overwatch and others ready to attack when a location is given.

Thoughts ?

 

 

 

#53

Greenstone.Walker

Mar 16, 2015 16:59:15

Noon wrote:
(Reply to #38)

Coredump00

Noctaem wrote:
(Reply to #16)

arnwolf666

Ravix wrote:
#56

Onelostroad

Mar 16, 2015 17:35:15

Coredump00 wrote:
(Reply to #56)

FrogReaver

So let's talk about this.

 

Suppose players pass an area and don't notice a treasure chest in the corner because they have low passive perceptions

 

Suppose while they are walking the treasure chest is teleported to a very apparent location.  The pcs already failed to notice the chest and nothing new has been rolled. Do the pcs now notice this chest?  

 

Yes because circumstances have changed.  

 

Onelostroad wrote:
(Reply to #52)

Coredump00

Ilse wrote:
(Reply to #55)

Coredump00

arnwolf666 wrote:
(Reply to #56)

Coredump00

Onelostroad wrote:
(Reply to #59)

arnwolf666

Coredump00 wrote:
#62

Ilse

Mar 16, 2015 20:50:55

Guys, you are complicating something that is really simple. Out of combat, you do not need to take actions, so if you are "actively searching", you will get perception rolls. Otherwise, you will simply have your passsive perception.

 

In combat, it also EXTREMELY simple. The basic assumption is that in combat, you are attentive, and therefore looking around: "In combat, most creatures stay alert for signs of danger all around." And that means that anything hidden is dealt by your passive perception: A passive check is a special kind of ability check that doesn’t involve any die rolls. Such a check can represent the average result for a task done repeatedly, such as searching for secret doors over and over again, or can be used when the DM wants to secretly determine whether the characters succeed at something without rolling dice, such as noticing a hidden monster.

 

In combat, you are routinely checking that there is no new threat, etc. That is routine, and that is, exactly as written, your passive perception that counts.

 

But in combat, apart from that overall vigilance, all what you are doing is taking actions (assuming, as would be reasonable, that you don't want to start a trend of people getting extra-bits like skill rolls on top of the action). You can also communicate and interact with ONE object "for free", but that is about all that you can do outside of taking actions. And there is one action which expressely allows you to make a perception check. What more proof do you need to show you that you need to take that action to have a check ?

 

Now, as usuall in 5E, your DM can allow you to take checks whenever he feels like it, but the rules are very simple. There is no need for something stupide like "I'm in combat, and therefore alert, but I am still taking a bit more of my attention to check around, but still not being completly distracted so that I do not need to take an action".

 

Either you are using your general alertness (passive) or  you devote your attention to finding something. And that is the exact wording of the Search action.

 

Another way to look at it is that if you were allowed to take perception checks whenever you feel like it, why would there be the need for a SPECIFIC Search action?

 

So, sorry guys, but deal with it, in combat:

  • You do not get skill rolls, in particular, perception for free (it is not in the "for free" actions)
  • There is a search action that is the only way you get a perception check (although you have your passive perception all the time)
(Reply to #61)

Ilse

arnwolf666 wrote:
#64

Sands666

Mar 16, 2015 20:18:21

Ilse wrote:
#65

arnwolf666

Mar 16, 2015 20:24:51

I'm just tired of playing a game where thieves can't use stealth in most situations.  So I give stealth alot of freedom.  I don't let the Rogue use stealth against someone that is engaged in combat with him.  But maneuvering around those he is not engaged with, I give alot of freedom.  I let thieves.. er Rogues, sneak through an entrance using stealth where there are two guards on both sides of an entrance.  Because my Rogue, he's Batman, he's that good.  The skill is stealth, not Hide in Shadows, not Move Silently.  It can include making the distraction in the roll, it can include moving when the enemy is looking the other way.  It can mean alot of things.

(Reply to #65)

Ilse

arnwolf666 wrote:
(Reply to #66)

arnwolf666

Ilse wrote:
#68

Psikerlord

Mar 17, 2015 3:34:42

Ilse wrote:
#69

Noctaem

Mar 17, 2015 3:49:12

Sands666 wrote:
(Reply to #66)

OoftaMeg

Ilse wrote:
#71

fepriest

Mar 17, 2015 7:58:40

How I'd like to implement stealth checks in a game:

COMBAT BEGINS--Initiative rolled. Bring out all your Fudge die.

Sneaky character rolls stealth check--ALL VILLAINS ROLL ACTIVE PERCEPTION.

The sneaky character's single check=his/her opportunities to sneak; the Villain's active perception=their abilities to perceive the Sneaky character.

ex:

Sneaky the Sneak rolls a grand total of 22 on a Stealthcheck.

Blargh, Blurgh, Blehrg, Blohrg roll a 25, 1, 19, and a 22 respectively.

Sneaky receives: 1 "-" fudge die, 2 "+" for the crit failure, 1 "+" for the 19 and a " " for the 22. 

Sneaky has 2 options: 

1) convert fudge die into terrain (I'm particularly fond of this idea because I think it increases player involvement/motivation when they have more control over the way a scenario plays out).

"+" die=terrain advantageous to Sneaky (Grants Sneaky an advantage to stealthing in their proximity)

"-" die=terrain disadvantage to Sneaky (Grants Sneaky disadvantage to stealthing in their proximity)

" " die=terrain which can be a benefit or hindrance to either side.

Placement of the terrain is to be determined before the combat begins, and it is a communal decision. 

2) Sneaky may "cash in" the fudge die at critical moments in the conflict in order to gain advantage; the enemies may also cash in on the "-" die to prompt a disadvantage on Sneaky. The " " die...frankly I don't know what to do with those, maybe just ignore them--but that seems an uninspiring use of the die.

From there, combat goes on as normal. An enemy may spend an action (not sure which kind yet) surveying his/her terrain: Sneaky and the enemy roll against one another. The result allow the villains to change the terrain or gain an appropriate number of die to counter any advantages Sneaky gained.

example:

1) Sneaky used her three "+" fudge die to place a dilapidated wall, a stream of sunlight cutting into the dungeon making some of the shadows darker in contrast, and the sound of water rushing in a nearby underground river to the right of the monsters. These situational bonuses might provide Sneaky a benefit to sneak.

2) Blorgh uses the "-" die to put a shale slope on the right side of his starting position; trying to approach him from the right would risk being seen and heard.

3) On Blargh's turn, he rolls another perception check against Sneaky: Sneaky gets a 13, Blargh gets a 17. Blargh, being a skulking monster who'd spent his life in the dank depths of whatever dungeon the party is in, is used to the sounds of the underwater river, and can detect unfamiliar sounds from its direction as a result. That advantage-giving terrain does not work against Blargh.

4) Champ the Barbarian is not a stealthy man, and decides to engage Blargh in combat. They are standing in the area where the underwater river creates an aural distraction. In thee heated melee between the two of them, Champ focuses his efforts on Blargh. 

5) On Blorgh's turn, he sees Champ is engaged in combat, and approaches Champ from behind. Blorgh is not in Champ's visual field, and the river is muffling his footsteps. Even though Sneaky placed the "+" sign there, the river works just as well for Blorgh. He flanks Champ, and hamstrings him with a Greataxe. Champ goes down.


6) Sneaky, who'd been skulking in the shadows, sees Champ go down, and decides to shot Blorgh in the neck with her crossbow while Blorgh is celebrating his newfound talents as a battlefield surgeon. Champ gains advantage on the stealth check because she is in the shadows near the beam of light. Blorgh rolls a reactive perception of 21 (or maybe just uses his passive? I still struggle with passive perception as a DM)--but Sneaky is favored by the Gods and rolls a natural 20, for a whopping grand total of 26. Blorg, even though he's facing Sneaky, does not notice Sneaky taking aim until she performs a distance tracheotomy with a poisoned-and-barbed crossbow bolt. 

 

#72

iserith

Mar 17, 2015 8:15:57

Ilse wrote:
(Reply to #72)

FrogReaver

iserith wrote:
#74

Noctaem

Mar 17, 2015 9:26:15

iserith wrote:
(Reply to #62)

Coredump00

Ilse wrote:
(Reply to #65)

Coredump00

arnwolf666 wrote:
(Reply to #66)

Coredump00

Ilse wrote:
#78

Ilse

Mar 17, 2015 14:42:40

My feeling is that, yes, it would not be common to spend your action on Search, except for the unusual circumstances depicted by Noctaem, i.e. if it's one of the keys to a specific encounter.

 

You can also imagine people taking it specifically because they get help , i.e. two people combining to actually find something hard to see, as you woulg get advantage on the roll (or a +5 to your passive perception, which would be a hefty bonus and possibly sufficient to beat the rogues / dark creepers / skulkers encircling the party, etc. ?

 

By the way, when you have multiple sentinels, that's the way they should probably work together (assuming that they are discipined enough, not basic orcs). That way, they get a +5 to their passive perceptions (actually to the highest of their passive perceptions), which is probably enough to keep Rogues on their toes about not doing stupid things (but instead playing as cleverly as they can).

(Reply to #67)

Coredump00

arnwolf666 wrote:
(Reply to #69)

Coredump00

Noctaem wrote:
#81

Ilse

Mar 17, 2015 15:26:10

@coredump: Again, you are making this much too complex. First, there is the clear statement of what is free: basic communication and interacting with ONE object. That's all. By default, nothing else is free. And actually, even things which are listed as "free" can actually rquire an action at the DM's request: "The DM might require you to use an action for any of these activities when it needs special care or when it presents an unusual obstacle."

 

So it's the OTHER way around, things by default are not free, and the DM can actually require you to take an action.  And there is a very good reason for this, combat has to be fast and fluid. This is why they limited the number and types of action, and simplified the whole system. And this is why the following statement is  dangerous:

Coredump00 wrote:
#82

Ilse

Mar 17, 2015 15:31:25

Coredump00 wrote:
(Reply to #79)

arnwolf666

Coredump00 wrote: