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| #1ChrisCarlsonOct 21, 2014 13:40:51 | So my group is gently coaxing me to start up a new campaign soon. And they want to play sea-faring, Sinbad-esque fantasy. Countless islands chock full of adventure ripe for the exploring.
I'm going to home-brew it for the most part. Make it our own. I've already got a couple ideas rattling around in my noggin, but I need to develop them a bit more. And figure out how it all fits together.
Anyone else tinkered with such a setting? |
| #2Cody_YOct 21, 2014 14:08:53 | Not currently. I wish you luck though and hope you won't need any of it. I have eight years as a sailor under my belt -four in the Navy (as a CTO though, which makes that claim a bit of a stretch) and four as a deckhand on a longliner up in Alaska. Unfortunately, none of it on anything with sails, although I would love to pick up a little schooner in the next few years. Life at sea is either frantic, tedious or boring. I would usually suggest some books to help you out with setting, but I am guessing time is a constraint so I would recommend Master and Commander, Mutiny on the Bounty and All is Lost. The last might be difficult for you to get through, but as far as general seamanship and priorities at sea are concerned it is an uncanny little film. Wthout a specific question though, I am afraid I cannot be more helpful :D |
| #3RhennyOct 21, 2014 15:15:25 | In one of my 3.5 campaigns I borrowed heavily from the Odyssey. The party sailed island to island, encountered Proteus, found the blind prophet (Tiresias) in the underworld, and then an island with a Hag on it that turned humanoids into animals (Circe). The adventures worked well and when the players realized that the encounters were inspired (quite closely too) by The Odyssey they got even more into it.
If I were you, I'd model a lot of your adventure on the Sinbad movies. Don't tell the players, but when they feel the influence they'll probably get a charge from it. |
| #4Ath-kethinOct 21, 2014 18:10:27 | The 2e Al-Quadim adventure "Golden Voyages" has been described as "Sinbad in a box," and is very heavily influenced by the old stories. If you don't mind doing some converting, it could be ideal for what you're planning. |
| #5DreamstryderOct 21, 2014 20:42:14 | You can build one isle per scenario: Isle of Riches. People don't value gold and jewels here because they're everywhere, and anything (!?) taken off the isle turns to dirt in 4 nights (or less, depending on how far apart your isles are). Blessed Spring Isle's namesake is said to be able to revive the health of any drenched in it, but it is littered with the corpses of those who tried to reach it and failed. (The PCs might visit whenever they lose a member or an important NPC, but each time is dangerous..)
Or experiment with what you can find at sea: Ghosts travel over the waters at night. They tell you where treasure is, but some are spiteful and lie. The mist sea, where you must navigate by compass direction, speed, and landmark, because you can't see farther than 1000 ft in any direction. (Take notes or steal somene's sea chart!) |
| #6sleypyOct 21, 2014 21:30:09 | Dungeon 57 has an adventure called The Rose of Jumlat. It is technically a caravan adventure, but the main antagonist is a Sea Mage who leads a band of corsair. It would be very easy to run it as a sea adventure since most the primary locales are coastal towns, the open desert and a coursair hide out.
If you can't get your hands on the dungeon magazine I have a poorly formated 37 page google document that I transcribe it into. |