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| #1BuppAug 18, 2014 20:46:06 | Hadn't posted anything on my blog recently. Went thru a bunch of old Dragon Magazines that didn't have much to convert to 5e. Issue #89 will be keeping me busy, though. The Sentinel, and NPC class that I'm going to work into a fighter archetype, magic shields, and also the Creature Catalog. A 20-page pull out feature with 29 new monsters in it! Here's the first of them, the hobgoblin's cold weather feral cousin, the amitoka. Amitok STR DEX CON INT WIS CHA Damage Resistances: cold, advantage on poison saves Snow Camouflage. Amitok have advantage on Dexterity (Stealth) checks made to hide in snowy terrain. Actions Claw. Melee Weapon Attack: + 3 to hit, reach 5 ft., one target. Amitoka (the singular form is amitok) are also known as snow goblins. They are descendant from hobgoblin stock that has adapted to arctic and subarctic climates. Amitoka are very broad in build, and covered in light gray or white fur, except for their hairless, blue faces. Amitoka are carnivorous and frequent hunters. They fear no creature, and groups of amitoka are known to take on a solitary frost giant, and they usually win out, even though many of the group will die in the assault. After the battle they will gather all of the dead (including their own) and bring them back to their lair for a feast. Amitoka lair in short tunnel systems dug deep into the snow, usually with 2-5 large communal rooms for the colony. There are half as many females as males, and twice as many young as total adults. Only the males go hunting, but the females ferociously defend the colony. The amitok culture is completely oriented to getting food, and all creatures are potential food sources. A thick layer of fat keeps amitoka warm, and provides resistance to cold damage. The fat layer also provides them with advantage on saves vs. injected poisons. Colonies of amitoka are likely to have hoar foxes or winter wolves as pets. Amitoka hate all humans and demihumans, and dislike all creatures besides themselves. They have been known to cooperate with quaggoths, and the two creatures have been mistaken for each other. Large colonies are often led by a shaman, who has 18 Strength, is 8 ft. tall (and considered a large creature) and causes 1d8+4 points of damage with each of its claw attacks. This shaman also has spells as a Priest, listed in the DM Basic Rules. He has a CR of 3 (700 xp). |