new spells and races in on going game

Post/Author/DateTimePost
#1

WolfgangDroven

Apr 03, 2015 15:57:17

How are you implementing the new spells and races?

 

Are you letting players change out as they wish. Are you putting limit on spells changed out?

 

Races are you just letting them use the new races if they die or wish to start over?

 

Are you treating the new spells as quest rewards or something else?

 

 

#2

AaronOfBarbaria

Apr 03, 2015 16:27:06

If a player approached me with excitement about trying out one of the new races, I'd have them rebuild their character immediately - there is no point in the players playing anything that isn't a character they are absoutely excited about playing.

 

As for the new spells... characters aren't being re-built for a new spell here or there: whenever the character gets a chance to pick out a new spell, they can pick out one of the new spells according to the normal rules of their character class.

 

However, if a player had a character that really relied on their spell selection to match what the player had in mind, I'd let them change out a hardly-used non-character-theme-appropriate spell for a new option of same level that fits their theme (but this is a very unlikely thing, since the new spells don't actually enable any concepts that weren't previously possible, even where they do improve upon the playability of a concept).