peach my beastmaster tweaks

Post/Author/DateTimePost
#1

drizzt_zylo

Mar 29, 2015 17:27:24
On these boards I have seen a bunch of beast master fixes many of which pertain to toughness and actions. I have come betterh a few modular tweaks that. can be added into exisspellsules. Some deal with things that the book is silent on. To get started it can be added in as to something like this. You may as a reaction you may take the damage instead of your companion. Or to drop it down some to 1d10+lvl+wis mod and to drop it even further make it recharge on rest. This is due to your intense connection with your companion. Some people are unhappy with the number of HP the companion gets so I propose adding the companions con mod into HP gained each lvl or some other bonus such as prof or maybe rangers was mod Some people dislike the idea of putting barding on companion to keep ac competitive even with the scaling with prof so maybe add in that as long as no barding is on its ac bonus is prof+ranger wis mod or prof+companion con mod I think the action to command should b a bonus action getting 2 attacks at 11th or an attack plus one other of those bonus action abilities as well as at 7th getting its attacks as treated magical. I also believe that the animal companion deserves a magic item slot or more. This would b an actual rules change n not just an addition or elaboration on silent rules. As for healing i only know of 1sure way to heal a companion n that is to use a healing spell so maybe they share hd with ranger or maybe get thier own. Now the next part is spells. There should be spells to do extra teamwork like sharing senses movement natural attacks and such. There should definitely be a spell that lets you revive your companion instead of that 8hour thing. Let me know what u think thanks
#2

Macv12

Mar 29, 2015 18:53:09

drizzt_zylo wrote:
#3

drizzt_zylo

Mar 30, 2015 7:29:37
When I wrote that I did put spaces sorry bout the block of text. Had another thought, beast masters companion only acts on the direction of beast master so raw I don't believe that means the companion does not get a reaction so I propose that it does or it is a shared reaction between the partners. I haven't read through all the spells but I know there are archer related spells and as I said earlier there should be more spells for beast master. So I had a few more ideas such as becoming a copy of your companion maybe making your companionm more human like such as maybe thumbs watered down class abilities speech. Think the share spell should work both ways as well. What y'all think?
#4

akr71

Mar 31, 2015 5:57:59

I like some of these ideas - specifically the ranger taking damage instead of the beast companion & Macv12's clarification that the beast must be adjacent to the ranger.

 

I fully agree with the spells.  It seems odd that there are no beastmanster specific spells in the PHB.

 

In my own game I have already house-ruled that my daughter's beastmaster does not have to give up her action to command her wolf to attack, so long as the two are attacking the same creature, nor would she to flee.  Also, the beast continues to attack the same creature the next turn, without needing to be commanded.  For the beastmaster to make any kind of sense, you have to assume that the beast looks upon its ranger companion as its pack-alpha (I know this is a very wolf/dog centric view of the beastmaster but follow along for a moment).  If you've been around working dogs you realize that you do not need to keep giving them the same command every 6 seconds.

 

So far I've used RAW for HP, AC and attack rolls.

#5

drizzt_zylo

Mar 31, 2015 6:18:45
Very true usually dogs pick up and react accordingly however I can see the balance issue. If we compare it to conjure creature spells the balancing factor is shorter duration and possible early dismissal or even uncontrolled creature. If u look at familiars you see unscaling statistics which generally leads to unworthy combatants. If you look at wild shape you are the pet where u share HP so to speak with some scaling difference being two desperate vs shape changed. So I agree that it must take an action for balance sake. I also find that even at distance damage taking is possible. I see it as you warning the ally distracting u while u get hit instead