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| #1intentlyMay 12, 2015 10:09:34 | MinisterKohobi has done a great job importing some 4e alchemy recipies here, but when I'm DM-ing I'd rather have some general guidelines rather than so many specifics. The spell lists already give us a ton of effects, so why not piggyback off them? In order to prevent alchemy from displacing spellcasting we'll introduce a few restrictions and requirements.
Basic alchemy guidelines:
Alchemy process:
Base DC for recipe research, material gathering, and creation of an alchemy product. It is referred to as "Base DC" in later paragraphs. Natural 20s do not count as successes for any alchemy check.
Process for researching a recipe that is not found via adventuring:
Research modifiers. Add these modifiers to your research roll if allowed by your DM.
Process for obtaining materials that are not found via adventuring:
Gathering materials via purchase:
Gathering materials from nature:
Process for creating an alchemy product once you have the recipe and materials:
Creation modifiers:
Product modifiers. Apply these modifiers to the creation DC. They do not require separate recipes.
Example:
Our Alchemist is Hermes, a level 5 wizard (proficiency bonus +3), intelligence of 18 (mod +4), charisma of 10 (mod +0), and proficiency with Alchemy Supplies, Investigation, and Nature. Hermes wants to create a flashbang that mimics a level 3 fireball spell, which he knows how to cast. The Base DC is 16 (10 + 6 for a third-level spell effect).
First, Hermes decides to reseach a recipe for his flashbang. Each research attempt takes 9 days (3 squared) and costs 1 gp per day in addition to his lifestyle expenses. For modifiers, Hermes is in a major city with a library (+1), can cast the spell he is attempting to mimic (+1), and has invested 1000 gp in his permanent alchemy lab (+1). His total situational modifier is +3. Because he is proficient in investigation and has an int of 18, he also gets +7. His total modifier is +10 for a DC 16 Intelligence (Investigation) check. After 9 downtime days of researching, Hermes passes the check and successfully creates a recipe for his flashbang.
Second, Hermes needs to gather the resources for his blashbang via purchase. Each gather attempt requires 3 downtime days and costs 30 gold above his lifestyle expenses. The DC remains at 16. The situational modifiers is +2 for being in a large city. For the Charisma (Investigation) check Hermes also adds his Charisma modifier and his proficiency bonus, for a total of +5 against a DC of 16. This check is harder and requires two attempts before Hermes succeeds and gathers the materials. The two attempts take 6 downtime days and cost Hermes 60 gold.
Third, Hermes creates the flashbang. The creation attempt requires 3 days of downtime activity, and the Base DC is 16 for a Intelligence (Alchemy Supplies) check. Hermes decides to improve his chances of success by making a product with reduced stability, which reduces the DC by 5 to 11. Hermes receives a +1 due to his alchemy lab, +3 proficiency bonus, and +4 intelligence bonus, for a total modifier of +8. Hermes easily succeeds at the DC 11 check and creates the flashbang, consuming his materials. The flashbang retains full strength for 1 day and half strength for 1 day. Better blow something up quick! |
| #2DarkSphinxMay 12, 2015 17:58:30 | I like how you've thought out your overall system, but for a "spell-in-a-bottle" approach you might want to readjust costs and time to manufacture to be less than that required for scrolls (which last much longer). One problem I have with the whole "bomb" flask idea (potions that are not imbibed) is that it is extremely dangerous to explore or carouse with these things on your person. It would be much more practical (for the potential user of one of these spell-bombs) to have a catalyzer that activates the concoction, at which time the "shelf-life" (and danger) begins.
As a DM, I could use a slight variation of your system as a means of manufacturing specific spell inks for scrolls (with the appropriate cost adjustment), as it seems ideal for such an endeavor.
-DS
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| #3intentlyMay 16, 2015 11:52:34 | Thanks for reading
Anyway, yes, I agree that a more traditional alchemy system could be interesting. This is more of a mental experiment to see if I can piggyback on the existing "powers" in the spell system.
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| #4WhirMay 16, 2015 22:46:40 | This looks like a good system. I will be letting my players have access to it. If they use it, I'll post some feedback for you.
I will probably limit the things they can make though, more akin to the 4e stuff like MinisterKohobi has in the 4e conversion thread, but with various 5e spells that can't be found in potion form thrown in. |
| #5intentlyMay 17, 2015 15:06:10 | Cool, let me know!
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