Price of spell scrolls

Post/Author/DateTimePost
#1

CFK

Mar 11, 2015 2:45:22

Can up in the last session, where our warlock wanted to buy a spell scroll.

 

What would be a good price for a spell scroll, containing a new spell?

Personaly I suggested 100GP * level(square), and for cantrips 100gp. (So a 3rd level spell costs 900gp, 4th costs 1600)

 

 

Needless to say not all spells can be bought, some need an adventure to require.

#2

AaronOfBarbaria

Mar 11, 2015 3:14:40

It entirely depends on how common magic is meant to be in your chosen setting.

 

The DMG covers suggested price ranges through combination of the scroll rarities listed on page 200, and the value ranges by rarity on page 135, with the suggestion that consumable items typically have half the value.

 

As such, here are the price ranges suggested, taking all the above into account:

 

Cantrip or 1st-level: 25-50 gp

2nd- or 3rd-level: 50-250 gp

4th- or 5th-level: 250.5-2,500 gp

6th-, 7th- or 8th-level: 2,500.5-25,000 gp

9th-level: 25,000.5+ gp

 

In my own campaign world, I favor lower prices on 5th-level and lower spell scrolls because they are within the realm of what various NPCs can create (there aren't many NPCs in my setting above 10th level), and extremely high prices on 6th-level and higher spell scrolls because they are exceedingly rare and highly sought after so the seller doesn't have any worry that asking too high a price will mean not making a sale because there is nowhere else for someone to get that scroll - so I use the following costs:

 

Cantrip or 1st-level: 25 gp

2nd- or 3rd-level: 50 gp

4th- or 5th-level: 250 gp

6th- through 8th-level: 15,000 gp as a "special discount"/it's your lucky day price, 25,000 gp otherwise.

9th-level: Bidding on this auction piece will open at 30,000 gp (meaning that there is not really any hope of simply going and buying exactly the spell you happen to want, because such scrolls are far too rare for that)

#3

CFK

Mar 11, 2015 3:28:19

Right, thanks.

 

Stupid me I only looked into the PHB to find out...

(Reply to #2)

feartheminotaur

AaronOfBarbaria wrote:
(Reply to #4)

AaronOfBarbaria

feartheminotaur wrote:
#6

brettlangbdl

Mar 12, 2015 19:56:24

I like in 5e how magic is rare and hard to find. However, even rare items have a clientelle, like rare art as desibed in the DMG, so I wanted some place the players could go. I created a magica shop in Skullport in Undermountain. A place for people in the know and with gold to spare can find the rare and wondrous. Bit of an adventure for the PC's to get there and find it, and it was a load of fun. Two lists of items the shop provides for customers are. I used some of Arons ideas

 

Spell Scrolls.                     Cost                         %chance in Stock*

       Cantrip                           25g                                 90%

            1st                              50 gp                             80%

            2nd                           100 gp                             70%

            3rd                            250 gp                             60%

            4th                            500 gp                             40%

5th                         1000 gp                             20%

6th-8th                  15,000 gp as a "special discount"/it's your lucky day price, 25,000 gp otherwise.

9th                         Bidding on this auction piece will open at 30,000 gp (meaning that there is not really any hope of simply going and buying exactly the spell you happen to want, because

                              such scrolls are far too rare for that)

               

*If a spell scroll is not in stock, Argent can have a 1st-5th level spell in stock within 2-5 weeks. Spells of 6th-level or higher are specialty stock and of limited edition.

 

 

Potions

Cost (gp)                % In Stock                             Type & Quantity                                 

200                                         75%                        Climbing (2d4)

250                                         50%                        Fire Breath (3d6)

300                                         80%                        Hill Giant Strength (2d4)

50                                           100%                      Goodberry (10d4)^

50                                           100%                      Healing (5d4)

250                                         100%                      Greater Healing (3d4)*

1,000                                      100%                      Superior Healing (1d4)*

750                                         75%                        Heroism (1d6)*

2,500                                      25%                        Speed (1d4)

500                                         90%                        Keoghtom’s Ointment (1d4)

1500                                       50%                        Vitality (1d4)

 

Potions stocks refresh on a weekly basis.

                *Healing potions taste like apple cider

                ^Goodberry, is an enchanted cherry with all the properties of a goodberry spell, but permanent.

(Reply to #6)

feartheminotaur

brettlangbdl wrote: