| Post/Author/DateTime | Post |
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| #1ruste1Oct 06, 2014 14:27:39 | Just wondering how much XP you DMs out there reward for quests/missions? I figure a party should be rewarded for completion of tasks, even minor ones like clearing a cave of spiders or whatever. But without the DM guide, I'm not sure how much gold/XP to give in this edition! What sort of formula do you fine gents use? |
| #2iserithOct 06, 2014 14:57:40 | I gauge how hard the objective was to achieve (easy, medium, or hard) and award XP based on an encounter of the same difficulty. |
| #3AnsbachOct 06, 2014 15:12:24 | I have never seen the benefit of beancounting XP in D&D. I like my players to level up after about every 3 sessions, so I usually just do story rewards that are roughly equal to a third of what they need. Not always, but as a general rule - might be something like 25%/25%/50%. In 5th edition I like them to hit level 2 after one session and hit level 3 after two more sessions. I usually play weekly with the ocassional missed session so that is about a level a month, a little more. |
| #4VokariusOct 06, 2014 16:52:07 | My one group levels us ever seven sessions. I created my own xp chart that goes from 0 level up to 20 level. 1st level is 10 xp. Xp is based around encounters and deeds mostly. |
| #5AaronOfBarbariaOct 06, 2014 17:15:07 | I have used many different procedures for rewarding the non-monster-smashing XP, so here are a few:
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| #6NoonOct 06, 2014 18:03:25 |
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| #7AnsbachOct 08, 2014 10:03:27 |
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| #8bengrayawhileOct 08, 2014 5:28:02 | I reward XP based on not only how difficult the quest was, but how creatively it was completed. For instance, my players recently were clearing a castle of bandits when they realised then next encounter could be easily avoided by tricking the bandits into leaving. I gave the party the xp for defeating the bandits plus a little extra on top. |
| #9TherosOct 08, 2014 7:39:52 |
I believe using clever tactics is a good way to award inspiration dice not XP. I agree with Ansbach about not beancounting XP. Set a level you want the party to be at for your story and give them that amount or not use XP at all like I do.
I’ve recently began organizing my adventures similar to the Challenge system in Hoard of the Dragon Queen. It’s a little like a MMO where the party has a quest log and I was skeptical at first, but I’ve had a lot of success with it. The players who normally just went with the flow started waking up at the table. It seems some people take more of an interest when they have a to do list in front of them.
I make the rewards for competing quests and missions something valuable in game. In my opinion, healing potions, mundane items, horses, property, or wine woman and song are all better rewards than XP. It makes the characters think they earned something not the players. |
| #10abs1nthOct 10, 2014 15:36:22 |
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| #11NoonOct 10, 2014 21:56:34 |
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| #12iserithOct 10, 2014 22:18:58 |
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| #13AnsbachOct 10, 2014 23:11:05 |
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| #14ankiyavonOct 10, 2014 23:43:09 |
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| #15AnsbachOct 11, 2014 8:56:03 |
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