| Post/Author/DateTime | Post |
|---|---|
| #1DooHickeySep 10, 2014 22:03:31 | Hi All,
I know we don't have the DMG at the time of this post, but I'm wondering how to do treasure. Old school had lots of random treasure tables and roll roll roll. In 4E we had predefined treasure bundles. Certainly, there are times when you know NPC has items X, Y, and Z. But, in general, how do you suggest dolling out the goods? Just picking seems too much like DM fiat. Totally random can end up with some truly strange results.
Let me know how you all handle it.
Thanks
PS -- Sorry if I missed an earlier thread on this. I looked but did not find. |
| #2NoNeedForNamesSep 11, 2014 0:17:10 |
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| #3PsikerlordSep 11, 2014 1:34:03 | Id go totally random. It was so much fun in 2e. And I loathe the "treasure parcels" idea when players suggest their own treasure. uuurgghh.
If it turned out, after a few levels, that a PC was falling behind, I would throw in a specific item to help them out. But otherwise.... let the dice decide! |
| #4Thank_DogSep 11, 2014 2:08:15 | For most utilitarian magical items, I prefer totally random. It inspires creativity. You get a result that you would never think of yourself and then have to come up with a reason for why it's there or a story behind its use.
But I also like to place specific magical items, especially if I think they'll become signature items for a particular character and have a strong tie-in to the current story. Like a cursed Holy Avenger wielded by a pit fiend that a paladin has kill and then purify the sword and then it becomes his. |
| #5CentauriSep 11, 2014 13:51:46 | Ask your players their preference. I always hated random treasure, so as a player in your game I'd be against it.
It even works if some want it random and others don't. Place what the placers want, and roll for the rest. It might be something the other players can't use, but that's apparently what they wanted to risk. |
| #6Redbeard2Sep 11, 2014 14:13:28 | I mostly roll randomly for treasure, but every session I put in a specific item for a specific PC until they all have one. For the PC that uses a quarterstaff, magical quarterstaves don't just roll off the random tables.
Cheers, Redbeard2 |
| #7LlenlleawgSep 12, 2014 5:25:05 | If you want some "ancient wisdom" on the matter of placing treasure, here's what Gygax said back in 1974 (Underground and Wilderness Adventures, vol. 3 of the original D&D, p. 6):
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| #8NoonSep 12, 2014 17:30:11 | You could roll items randomly, then pick half of them for what the actual treasure is.
Mixes random and deliberating thought. |
| #9CentauriSep 12, 2014 17:43:11 |
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| #10woifSep 12, 2014 18:24:03 | In my campaign magic items are somewhat rare (my party is 4 level 3s and have found 2 magic items) so I specifically craft each item and never use a generic +1. Some of them are tailored to the party and others are intentionally not ideal. If I was playing a world where magic items abound, I would probably use random tables for a majority of items and create a few choice items to include as well. |