| Post/Author/DateTime | Post |
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| #1MalzeriousMay 26, 2015 18:00:40 | I've DM'd for many years, so I am not a rookie DM, however I am about to run my first 5th Edition campaign. I''ve run every edition from 1st to 4th and Arcana Unearthed. What rookie 5E mistakes shoud I be on the look out for? |
| #2iserithMay 26, 2015 18:18:00 | First, don't try to run D&D 5e like another edition of the game. Treat each edition as its own standalone game, leaving any baggage or assumptions related to other editions at the door.
Next, don't underestimate the fragility of apprentice-tier characters.
Finally, do learn how to adjudicate actions well.
Good luck and have fun! |
| #3AlduranMay 26, 2015 18:41:20 | Iserith makes a very good point, and to reiterate (without any of the eloquence) - handle newbies like they were glass or you will (most likely) kill them.
The biggest difference that I've found in GM'ing 3.5, 4e and 5e is that this newest edition feels like the GM really is driving the ship. If you are the type that relies on the rules heavily, you may want to consider how to modify that a bit. |
| #4BarkyMay 26, 2015 18:46:54 | Don't take any spells or monsters for granted. There are differences between the versions: some are subtle, some are pretty significant. So read up before you use any of them. |
| #5BRJNMay 26, 2015 18:52:49 | If you are going to start with a Spellcasting Villian, give him a 'game plan' - figure out what he wants to do for the first few rounds. Example: Adult Dragon R1 Frightful Presence. Alpha Strike (dragons have a huge long multiattack) anybody who Saves vs the Fear. Fly to ceiling and cling R2 Breath Weapon biggest cluster of enemies. Fly out-and-back to ceiling. R3 Alpha Strike some one person not running away yet, using extended Reach to avoid counter-attacks. Fly back to ceiling. R4 Entertain pleas of surrrender. Check for Breath recharge.
Encourage your PCs to start al lowest-level, not necessarily L3 or L5 (when 'my character gets more powerful'). Both you and they need to 'grow' into the game mechanics via experience.
For your first few sessions, run one-off scenarios. No permanent GP or XP will be awarded, we're all learning how the rules work. Set up a combat, a Skill challenge, a Role-Play event.
My group playing Hoard of the Dragon Queen stopped the storyline when we had lots of new people come in and ran a 'dream sequence' episode, so they could figure out what their characters did well and how to do it.
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| #6OoftaMegMay 26, 2015 18:54:12 | My general, not in any order list off the top of my head
Those are some of the main points I can think of off the top of my head. To me 5E plays most like a streamlined 2 or 3.x with hints of 4. |
| #7CCSMay 26, 2015 18:58:17 | 1)Think about how you want to determine surprise. It's pretty vague this time. 2) Throw a few extra monsters at the party - because damage causing cantrips got a huge boost in this edition. |
| (Reply to #2)Malzerious |
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| #13J-DubyaMay 26, 2015 20:25:37 |
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| (Reply to #12)OoftaMeg |
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| #15Rya.ReisenderMay 27, 2015 0:11:54 |
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| #16BoldItalicMay 27, 2015 0:13:23 | @OP: There are no "surprise rounds". Surprise works differently in 5e. |
| #17OGRE1984May 27, 2015 2:10:01 |
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| #18Danny_MontannyMay 27, 2015 6:35:17 | Make sure your Session Zero happens. Get all expectations out on the table and decide as a group how certain things might be handled. Namely hiding and passive perception. Also, some of the feats can be a little tricky when it comes to the action, and bonus action, economy. Definitely read iserith's Adjudicating Actions guide, there's a lot of good ideas in there. Ultimately, don't rely on the rules so much if it's going to take away from play. The system is a lot more open and broad for a reason, try to embrace it. |
| #19iserithMay 27, 2015 6:53:23 |
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| #20Ralif_RedhammerMay 27, 2015 7:09:33 | Keeping track of concentration and attunement spring immediately to mind. Personally, I have a hard time remembering to reward PCs with Inspiration, but I’m trying to rectify that.
I agree on the whole starting at 1st level thing. I’ve really come to hate advanced starts. |
| (Reply to #19)Malzerious |
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| #22iserithMay 27, 2015 8:52:12 |
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| (Reply to #22)Malzerious |
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| #24OoftaMegMay 27, 2015 10:09:06 | Another thing I've found helpful is to find an encounter calculator online. I'd give you a link, but I downloaded a spreadsheet a while back and have no clue where it came from. |
| #25BarkyMay 27, 2015 19:33:33 |
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| #26ThorgritAnvilforgeMay 27, 2015 19:59:18 | Something that threw me for a loop was opportunity attacks.
1. OAs use a Reaction, which most characters only get one of per turn. If they do decide to take an OA, and have other Reactions available to them, they miss out on them. 2. Casting a spell doesn't provoke an OA. At all. Near as I can tell, there's no penalty at all for casting spells that don't require an attack roll. 3. Ranged attacks (including spellcasting that requires an attack roll) only grants Disadvantage when trying to use them against an adjacent enemy. Not an OA.*
(* probably not exact wording, look up rules when need be) |
| #27durntaurMay 27, 2015 20:16:11 |
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| #28OoftaMegMay 27, 2015 20:39:40 | Speaking of Opportunity Attacks, you trigger one when you leave someones reach, not a threatened square. So you can dance around your enemy all you want, just don't move away from them unless you Disengage. |
| #29BRJNMay 28, 2015 18:13:04 |
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| #30Ralif_RedhammerMay 29, 2015 8:20:17 | A successful Hold Person on a BBEG can really nerf an encounter. Happened to me and boy, was I gritting my teeth until he made his save.
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