Rules for outrunning hazards (explosions, rivers, etc.)

Post/Author/DateTimePost
#1

Jimbro

Sep 03, 2015 5:09:59

So I love movie scenes where people (unrealistically I know) outrun explosions, rivers, etc. I came up with some rules for them in my campaign and I thought I'd share. I consider these rules in playtest mode so please let me know what you think. Thanks!

#2

Ralif_Redhammer

Sep 03, 2015 7:35:44

Interesting stuff – with some of those sorts of things, I like to give the players options on how they avoid the threat – are they going to try to jump out of the way of the fiery blast using Dexterity (Acrobatics), or are they going to look around for cover using Wisdom (Perception) and so on. That way, the PCs that are focused on non-physical abilities aren’t necessarily always at a disadvantage when it comes to things like this.