Siege Weapons and Explosives Help

Post/Author/DateTimePost
#1

Jimbro

Jul 17, 2014 5:59:18

Hey All - I'm looking for some feedback on some house rules I created around siege weapons, cannons, and explosives in my 5e game. Let me know what you think. Thanks! Any and all feedback welcome.

 

http://worldbuilderblog.me/2014/07/17/explosion/

#2

Negflar2099

Jul 19, 2014 16:26:37

These look great. Like you I was trying to come up with rules for explosives but worried about overshadowing the Mage. This is a good middle ground I think especially with the tendancy to blow up in the user's face. Thanks for posting.

#3

pukunui

Jul 21, 2014 20:39:09

I would not be surprised if the mass combat Battlesystem rules include stats for siege weapons.

#4

JonWake

Jul 20, 2014 13:56:46

Very nice. I was looking at similar rules for later period firearms, like a the Sharps Rifle and Navy Colt.  For those weapons I'd up the damage die (Navy Colt does 1d10 damage, +1 to hit, Range 100/400, Rapid Fire) Sharp's Rifle (1d12 piercing, +1 to hit, 150/600 range, two-handed, rapid fire)

 

Rapid Fire: When using a weapon with the rapid fire aspect, the character may use their bonus action to make an additional attack. The character does not add their Dexterity bonus to the damage of this attack.

(Reply to #2)

Jimbro

Negflar2099 wrote:
(Reply to #4)

Jimbro

JonWake wrote:
(Reply to #3)

Jimbro

pukunui wrote:
#8

mrsrockguru

Jul 22, 2014 3:45:55

JonWake wrote:
(Reply to #8)

JonWake

mrsrockguru wrote:
#10

ankiyavon

Jul 26, 2014 18:33:42

JonWake wrote: