Simple Hazards

Post/Author/DateTimePost
#1

Jimbro

Apr 16, 2015 5:35:11

I enjoy adding hazards to combat for my players, but I usually don't like them to bog down combat with too many complexities (especially when using theater of the mind). I wrote up a few on my blog, but I'm curious what other hazards people have used with success that were easy to run at the table.

#2

Imaculata

Apr 16, 2015 7:07:32

In jungles and on uninhabited islands:

 

 

* Piranha infested rivers

* Balancing over a fallen tree.

* Falling rocks while climbing a cliff.

* Mud slide

* Quicksand

 

In cities

 

* A carriage toppling

* cargo falling over

* A spooked horse

* A mob of angry/fleeing civilians or a riot

* Someone emptying a privy on the street

 

At sea

 

* A large area of sargasso that can entangle the ship

* A reef

* Sand banks

* Floating debris

* Burning debris after a naval battle

 

In dungeons/caves

 

* A collapsing floor

* A collapsing tunnel

* Lava flow that the players must outrun

* Climbing a steep slippery wall with water rushing down

* A heavy rusted gate with a broken gear box (players must use their own strength to lift it)

* A hole that only small or tiny creatures fit through (shapeshifting comes in handy here)

* A bricked up passage