| Post/Author/DateTime | Post |
|---|---|
| #1BuppAug 07, 2014 15:58:17 | So I just started up a blog, http://5egrognard.blogspot.com/, and I'll be concentrating on going thru old issues of Dragon Magazine and converting some of the old crunch to 5th Edition rules and formats. I'll mostly be concentrating on monsters, spells and magic items. Mostly I'm just doing this for myself, but I'm kindly sharing my work with all of you. |
| #2AlpizaraiAug 10, 2014 22:19:54 | Awesome entry, very creative conversion. I'll be using them!
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| #3BuppAug 13, 2014 20:46:55 | Instead of starting a new thread, I'll bump up this one with some new items I've converted onto my blog.'
Rust Dust
You have 1d6+4 uses of rust dust. Any non-precious metallic materials in the area of effect will rust and fall into useless scrap within 1 round. Semi-precious and precious metals, as well as magical items are not affected.
Necklace of Alteration
As an action, you can pull a globe from the necklace, and your skin and hair take on the appearance as the material that the globe is made of. You also get an armor class bonus based on what globe you get. Each globe can only be pulled once, after that, the globe is gone forever. The effect lasts for 2d4 turns. While under the effect of a globe, the necklace cannot be removed. If not under the effect of a globe, you can remove the necklace and someone else can wear it.
You can roll 1d12 on the table below to see what globe you get. As globes are used, you can roll smaller dice (1d10, 1d8, etc.) as the list gets smaller.
Special: If you are a wild mage, after you roll, can can choose your roll, or one slot above or below your roll.
Material, color: AC modifier
Dragonhelm
There is only one Dragonhelm for each species of dragon. These helms have dragon-like features and have inlays of precious metals and gemstones. Each of the Dragonhelms is considered a minor artifact.
When worn, you have darkvision for 60 ft., and can detect invisibility for 30 ft.
Once per day, you can radiate a frightful presence. Each creature of your choice in a 120 ft. radius and aware of you must succeed at a DC 17 Wisdom saving throw or become frightened for one minute. A creature can repeat its saving throw at the end of each of it's turns, ending the effect on a success. If a creature's saving throw is successful, or the effect ends for it, that creature is immune to your frightful presence for 24 hours.
Secret: After one month of using the Dragonhelm, even if only for a short time each day, you will begin to hoard money and valuables, refusing to part with the smallest copper piece unless absolutely necessary. Each month you will use a lifestyle expenses one category cheaper than the previous month. You will try to get others to support you, or may turn to theft or robbery if your alignment is neutral or evil. After two months, you become increasingly egotistical, preferring to lead rather than follow, eventually approaching megalomania.
Additionally, if you come within 120 ft. of an adult dragon of the species of the helm you are wearing, you will find it fascinating, as if you were under the effects of a charm person spell, unless you succeed at a DC 17 Wisdom saving throw. This charm ends immediately if the helm is removed, unless you have worn the helm for more than a month, then the charm effect will last for 1-4 days after the helm is removed. |
| #4WhirAug 13, 2014 21:14:26 | Spectre Wand Rare wand |
| #5UldredAug 23, 2014 11:44:47 | You think Ioun Stones will change at all? |