| Post/Author/DateTime | Post |
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| #1solomaniFeb 21, 2015 5:06:46 | Hi all,
I introduced this mechanic into our game tongiht and I felt it worked well. It added some tactical depth to Theatre of the Mind combat and I didnt feel it really slowed things down much at all.
I am curious how strict I should be with this? Initiatlly I said you had to do exactly what you said but it sometimes lead to odd sitautions. For example the fighter said he was doing a full attack and then on his turn he wanted to make them all power attacks - ok/nok?
I ended up allowing them to do one if/then statement (essentially) and this seemed to work well. For example the unconscious sorceress said that if she is not healed she would make a death save (obvuously) if she was healed she would cast spell X.
Too lenient? OK?
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| #2Archon007Feb 21, 2015 11:19:38 | Read
http://angrydm.com/2015/02/fine-i-wrote-about-speed-factor-initiative-in-dd-5e/ |
| #3BarkyFeb 21, 2015 14:07:43 |
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| #4Devils-AdvocateFeb 21, 2015 15:12:05 | Just don't require the declared actions be that specific. "I Attack with my sword" instead of "I attack that goblin with my sword." Then if that goblin is dead by your Initiative, you can still Attack something else with your sword.
EDIT: alternatively, you could embrace the fact that actions can potentiall be"lost". This is how Grimm does it. Who ever has the lowest initiative declares their action first, and who ever has the highest declares their action last, giving them the opportunity to take an action that prevent a slower opponent from being able to take the action they initially declared. |
| #5solomaniFeb 21, 2015 19:35:45 |
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