| Post/Author/DateTime | Post |
|---|---|
| #1brettlangbdlApr 25, 2015 22:01:13 | So, my players are about to hit level 9 in RoT soon, and have each accumulated about 7-8,000gp, even after expenses. What have your players characters been spending their looted gold on ? |
| #2transcendantviewerApr 26, 2015 0:15:25 | Well, I've got a system of giving prices to Siege Engines. If your players feel like they want to saq an enemy stronghold, they could purchase a Siege Tower and plenty of soldiers to run it for about that much. I based the formula around 10gp * the siege engine's total hit points * the number of five-foot squares it takes up on a battlegrid. This means that a Siege Tower would cost 10 * 200 * 16 = 32,000gp. pluss ammo for its weapons and soldiers to pilot it. |
| #3Coredump00Apr 26, 2015 8:16:06 | Find a Baron/Duke you don't like, and give each of his peasant/farmers a few GP to move to another part of the kingdom. The Baron will get no food and no taxes and will quickly go bankrupt.
|
| #4AaronOfBarbariaApr 26, 2015 9:24:36 | Big ticket items purchased in my 5th edition campaigns thus far:
|
| #5Archon007Apr 26, 2015 11:45:28 |
|
| #6sirkaikillah11Apr 26, 2015 13:26:31 | They big ticket item they have purchased, as of 5th level has been splint armor for the fighter and a breast plate for the barbarian. Both were purchased by the group as a whole. |
| #7ankiyavonApr 26, 2015 13:54:13 |
|
| #8ToucApr 26, 2015 19:00:34 | It's a more free-form campaign, but my players, as a group, are already saving up for an Inn. Seeing wealth spent on tipping the staff, more realistic than only spending on gear thanks to the removal of wealth by level. |
| #9sirkaikillah11Apr 26, 2015 22:06:44 |
|
| #10sirkaikillah11Apr 26, 2015 22:11:52 | Without "Ye Ol' Grand Magic Shop" Players are going to need something else to invest thier gold in a 5e campaign. I am very happy about this. My early experience with D&D I never saw a magic shop. Every magic item was looted from vanquished foes in my early D&D experience. I freaked out when I found a magic sword for sale at the blacksmith's in the computer game Baldur's Gate. At that time it was beyond my experience. |
| #11Ralif_RedhammerApr 27, 2015 7:42:23 | My current campaign has a pretty high cost of living, so they don’t have much spare cash. But what they have has been spent in different ways – one has bought a war elephant and barding, another is expanding his home, and another has been spending his gold on charity to enhance his reputation in his church. |
| #12HorwathApr 27, 2015 8:47:29 |
|
| #13Tempest_StormwindApr 27, 2015 15:15:55 |
|
| (Reply to #13)Jenks |
|
| #15KentusApr 28, 2015 10:09:12 |
|
| (Reply to #15)transcendantviewer |
|
| #17Danny_MontannyApr 28, 2015 15:51:13 | I always opt for high stakes gambling. C'mon seven! |
| #18Coredump00Apr 28, 2015 18:58:12 | The fact that there isn't a ton to spend money on, and almost nothing that effects mechanics; means that gold is more a roleplaying item than anything else. My Paladin can focus on the 'mission' and not have to search out every GP. Likewise, when there is some rogue that wants to hoard money, I can let him roleplay that way and not worry about it so much.
|
| #19ImaculataApr 29, 2015 2:17:38 | My players use their wealth to acquire bigger pirate ships, and to build their own outpost on a remote island. I play 3.5, and the Stronghold Builders Guidebook gives prices for construction costs, and for each type of building. Allowing your players to establish an outpost, can be a great source for new quests. |
| #20NamelessHeroApr 29, 2015 7:47:02 | My character, who believes himself to be a god-king, has spent a good chunk of change getting his plate armor gold-plated.
Specifically, it cost 4,850gps = [1500gps (platemail) + 100gps (cost of getting it “silvered”) + 3250gps (65lbs of gold in raw materials)]. |
| (Reply to #12)sirkaikillah11 |
|
| #22BRJNMay 02, 2015 16:11:55 |
|
| #23WhirMay 02, 2015 17:01:59 | Thus far my group has been fairly invest-heavy with their spoils. Their first group (3.5 and 4 played) has invested in creating a small fort around an inn-n-blacksmith farming village because it was accidentally built on top of a thousands of years old temple which they are now excavating and rebuilding. They had to hire engineers, sages, laborers, mercenaries and managers because they're out chasing evil warlord bent on world domination guy. They've probably dumped 30-40K gold into that (some from investors they wrangled in the capitol). They've also built their own hardened biplanes (homebrew world) and heavily modified their hammership (yep, the Spelljammer one), which was then stolen by evil warlord's spy dude. They've probably spent a few more thousand on healing and magic item identifications and such things. I don't do magic item shops in my games, nor do they sell, so they've also got a pile of those they don't/can't use but are too stingy to give away.
Their new 5e group has only made about 1,500 gold via looted loose coin and gems. They managed to talk a jewelcrafter into paying them above market for their gems while on contract (which I will probably make progressively harder to fulfil). Then they split it five ways. They started as farmer kids, so they dropped their loots on new armor and gear and fancy themselves adventurers. They also paid for hirelings for their family farms so they can go adventuring instead of work. XD If they do what I suppose they'll do, they'll run into some neat thing and built a fort on top of that, too. |
| #24KobalusMay 16, 2015 6:38:44 | I think other than buying exotic gear or pets, a home is a priority followed closely by paying for training. It cost 1 gp a day for standard training and takes 250 days to learn a new language or tool skill. I would even allow them to learn to use a new weapon or Armor, but it would have to be specific to the weapon or armor not a general catagory of weapon or armor. I also allow the speeding up of training to shorten the time. 125 datys 3g per day = 375g, 65 days 9g per day = 585g |
| #25GlimjackMay 16, 2015 7:20:48 | We're 10th level in RoT, and our DM made some magic items available for purchase through our factions at the conclusion of HotDQ. We don't believe in Magic Walmart either and as such what we could purchase was restricted to uncommon items that were appropriate for our faction. We figure that it makes sense, for example, that for the right price a member of the Zhentarim can get ahold of Boots of Spider-Climbing through the network, or that The Harpers know the location of a Bag of Holding.
We don't go overboard, but allowing the occassional item purchase is possible without ruining the rarity of items. |
| #26LanlissMay 16, 2015 17:23:07 | I do not know anything about the different worlds of DandD,, but what if you let your players pay for training? They could put it towards multiclassing("I want to pay for a tutor to teach me some basic magic") or they can put it towards learning things in their class("I might be good with a blade, but you are nearly legend around here. Care to teach me a few tricks you learned over the years? I can make it worth your while.") not sure what the costs would be like, but it could help. |
| #27MechaPilotMay 16, 2015 18:47:41 |
|
| (Reply to #26)Kobalus |
|
| #29OGRE1984May 17, 2015 7:55:19 | Temples, Guilds, and Noble houses sell magic items in my games. they have the requisite security to prevent easy theft and high profile contacts for ease of sale. Theives target the rich, so protection and buyback options exist as well as tracking them down and making examples of them, all cost gold to facilitate. Evil clerics target rich PC in extortion/protection scams. Charlatons pop out of the woodwork when loose gold abounds. NPCs seeking rich patrons for their work. Bards, Artisans, Mages, Alchemists, Adventurers, Etc Heirloom items. item 'belongs' to a family line of nobles and they expect it returned. Legal woes/Taxes. local lords are often jealous of their position and power and aim to keep rivals knocked down. [king of france & pope vs. knights templar] Nobles often expect gifts. inflated prices, some merchants charge what they think they can get away with. Charity; Good clerics seeking to redress the wrongs of the world. resorting to public shaming if turned away. finders fee, taxes,& extra charges associated with what player thought would be simple purchase.
|
| #30BRJNMay 17, 2015 12:07:25 |
|