| Post/Author/DateTime | Post |
|---|---|
| #1TimtankApr 12, 2015 18:42:25 | Hello, I have a total of nine players in my hoard of the dragon queen game and it has finally come to its end. However most of my players, (some being experienced, others rather new to the game) feel that the group is to large, and its making the games slow and hard to maintain focus while waiting for their chance to act. I happen to feel the same way about the sitituation and asked if they would prefer splitting the group. Everybody was okay with the idea, although the majority was unwilling to retire their current characters and want to see the situation though to the end. I was consitering either splitting the groups and keeping the campaign going for each of them seperately, running Rise of Tiamat for each of them. Or taking a harder route and trying to run the campaign as in the book for one group while making a custom yet related story for the other and try to bring them together again for the big final chapter. I need advise, what do you guys think I should do to keep my group satisfied? |
| #2cowleymenApr 12, 2015 19:59:00 | both are great ideas, epsically since your group has recgonized the problem and made a group decision.
As for what you should actually do, is a bit harder. In my opinion, unless you have the time to write it, and being brutally honest, the writing skill; to make a narative that matches well and can meet up with the others. Ask the group/s if it does interest them to still be one large adventuring group in terms of story. You might need to modifiy the original as well, to drop hints and clues about what the other side is doing as well. Its a hard question to ask, and a rather large task of writing over all. Controlling pacing will be a big deal as well, so your two groups hit the same "ending" at the same time. |
| #3Hoprc91Apr 13, 2015 9:25:54 | A group I was in had a similar problem. What we ended up doing was sticking together while we were role playing, but once combat started, we divided into two groups and fought battles on two different tables with miniatures. This worked well because it allowed us to stick together and still have fun with eachother, but combat wasnt as long and drawn out all the time. |