Stat Block: Organization

Post/Author/DateTimePost
#1

Wanderia

May 22, 2015 18:06:25

In older versions of the Monster Manual there would be a stat called organization, which would give some guidance on how many numbers of a creature could be found in a certain situation, and include such things as number of combatants and non-combatants. Orcs for example were listed as  Gang (2-4), Squad (11-20 plus 1 Sergeant (3rd Level) and 1 Leader (6th Level), Band (30-100 plus 150% non-combatant...)

 

I was wondering if there was any resourse for such information as I can't find it in the DMG or Monster Manual in 5th Ed?

 

If not how would you suggest setting up something like a goblin clan in a dungeon or a campaign.

#2

AaronOfBarbaria

May 22, 2015 18:47:03

Guidance on how many of each type of creature to have present has switched from being provided by monster type to being provided in the general encounter building guidelines.

 

How I suggest setting up a goblin clan in a dungeon or campaign is this: decide how many goblins are present based on what you want the goblins to represent to your players and their characters.

#3

intently

May 23, 2015 11:29:42

I'd love by-monster guidance on how various monsters are organized. That would be very helpful, and would spur my imagination as well.

(Reply to #3)

AaronOfBarbaria

intently wrote:
#5

Xeviat-DM

May 23, 2015 19:18:04

I'd like to see some prebuilt encounters with the monster entries. Something like "Goblin Boss and 4 Goblins, 400 xp, modified 800 xp; deadly level 4-, hard level 5, medium level 6-7, easy level 8+". Though this highlights a shortcoming of the encounter design guidelines; a fireball will clean up this fight if they bunch up, since goblins only have 7 hp (and are dead on a successful save).