Stealth Checks

Post/Author/DateTimePost
#1

cjblaney0

Aug 19, 2015 9:28:19

Hey all,

So just wanted some clarification or insight some of you may have on stealth checks.  I'm a bit worried I'm doing them too often.

 

For example - Here's a scenario I ran the other day -

 

A rogue was sneaking into a guard room which was locked. So I had him roll stealth, and thieves tools to pick the lock quietly.  He did both successfully.  Once he was in the room, he spotted the guard who had the keys - so he went to swipe them, which I called for another stealth check, and a slight of hand check to see if he both was able to swipe the keys, while also being stealthy about it.  He did both successfully.  Finally he wanted to sneak back out of the room with the keys in hand, so i had him do one final stealth check (which he failed).

 

What do you think, too many?  Should I just have him roll stealth once at the beginning, and have that roll persist throughout the above sequence unless he breaks it?

 

Thanks in advance for any replies.

-CB

#2

Rya.Reisender

Aug 19, 2015 10:12:52

You only need to roll stealth once, the resulting value stays until the rogue decides to stop hiding or is discovered.

 

Though you might apply advantage / disadvantage when the situation changes. Or roll an active perception check if you determine that the enemy is actively looking for threats.

#3

BestNorthernDope

Aug 19, 2015 10:16:52

cjblaney0 wrote:
#4

iserith

Aug 19, 2015 10:49:01

cjblaney0 wrote:
#5

DM_Craig

Aug 19, 2015 11:05:04

I think in your particular example, I would do the following:

Roll a Dexterity check to pick the lock. Thinking along the same lines as iserith here. A truly successful lock-pick means getting away with alerting anyone or leaving evidence.

If the check succeeds, now that the rogue is entering the room, roll a Dexterity (Stealth) check to move silently. Think ahead of time about how alert the guards are. If they're not actively looking for anyone, then use their passive perception.

Since the rogue is already attempting to be sneaky, that's likely not going to change unless the guards have spotted him. So,

Roll a Dexterity (Slight of Hand) check to snag the keys. If he's successful, he gets the keys and gets out of the room. If he's not successful, he alerts the guard to his presence.

 

When possible, try to limit the amount of rolls a player needs to make in any given circumstance. If 1 or 2 rolls will sufffice, don't add more.

(Reply to #5)

cjblaney0

DM_Craig wrote:
#7

Kahless

Aug 21, 2015 17:46:24

Would perhaps a "passive Stealth score" work here? It's assumed when you pick a lock or pick someone's pocket you're trying to be as stealthy as possible (though likely focused more on the task than on the stealth). When you're actually trying ot hide or move, then maybe an active roll?

 

#8

iserith

Aug 21, 2015 17:56:37

Kahless wrote: