Switching Damage Types

Post/Author/DateTimePost
#1

yrtalien

Aug 23, 2014 0:04:04

So, one of my players is looking at playing a Black Dragon blooded Sorcerer in the next game, the only snag is there are so few acid oriented spells to gain the benefit of his damage type bonus (acid).  Now, in 13th Age, I would just say switch the damage type (because it actually says in the game you can do that... but I haven't seen anything like that in D&D 5E... so I'm wondering how impacting do you think it would be to let there be an Acidball or Caustic (Burining) Hands...

 

Thanks

#2

1eejit

Aug 23, 2014 4:14:39

So he wants the RP flavour of black dragon specifically, but not at the cost of losing on some min/maxing? Ehhhh...

 

It will have some impact, as generally fewer enemies will be immune/resistance to acid than fire (see: fiends, demons), though there are also a few more with fire vulnerability (plant types)

#3

Thoughts_My_Aim

Aug 23, 2014 8:29:35

1eejit wrote:
#4

Timborama

Aug 23, 2014 8:45:52

Thoughts_My_Aim wrote:
(Reply to #3)

1eejit

Thoughts_My_Aim wrote:
#6

Thoughts_My_Aim

Aug 24, 2014 8:58:56

1eejit wrote:
#7

Psikerlord

Aug 24, 2014 20:17:11

Yeah perhaps allow him to refluff one spell per level. That'd probably work.  Ideally there'd be a feat that allowed you to change the damage type of a spell (I'm looking at you Elemental Mastery or whatever its called )

#8

Sorxores

Aug 25, 2014 12:35:24

Thoughts_My_Aim wrote: