The Gorgon from Birthright Campaign Setting

Post/Author/DateTimePost
#1

Delazar78

Dec 10, 2014 2:46:40

I gave a shot at creating the Gorgon from the Birthright Campaign setting, trying to use the guidelines in the DMG. Some things are a bit weird, like AC only goes up to 19 in the DMG, but the Gorgon has several powerful magical items that raise his AC to 26 just by folloiwng standard rules. While his damage output seems to be kind of low. Anyhow, here goes!

 

 

 

The Gorgon

Large humanoid, lawful evil

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Armor Class 26 (magic plate & shield)

Hit Points 425 (25d10+175)

Speed 30 ft

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STR 22 +6, DEX 15 +2, CON 24 +7

INT 19 +4, WIS 18 +4, CHA 18 +4

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Saving Throws Str +12, Dex +2, Con +13, Int +10, Wis +10, Cha +4

Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons

Spell Resistance advantage on saving throws vs. spells.

Immune to gaze attacks.

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Skills Athletics +12, Arcana +10, History +10, Perception +10

Senses Passive Perception 20 (25)

Languages Anuirean, Andu, Draconic, several others

Challenge 20 (25,000 xp)

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Legendary Resistance (3/Day). If the Gorgon fails a saving throw, he can choose to succeed instead.

 

Blood Abilities.

 

Alertness. The Gorgon has advantage on Perception checks, and +5 to Passive Perception.

Divine Aura (1/day). The Gorgon can cast the enthrall spell.

Poison Sense (1/day). The Gorgon can cast the detect poison and disease spell.

Regeneration. If he’s has at least one hit point left, and less than half his total hit points, the Gorgon regains 10 hit points at the start of its turn.

 

Spellcasting. The Gorgon is a 16th level spellcaster. Its spell casting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The Gorgon has the following wizard spells prepared:

 

Cantrips (at-will) fire bolt, light, mage hand, poison spray, ray of frost.

1st (4) burning hands, detect magic, magic missile, thunderwave

2nd (3) darkness, hold person, web

3rd (3) counterspell, dispel magic, fly, haste

4th (3) dimension door, ice storm, wall of fire

5th (2) cone of cold, wall of stone

6th (1) globe of invulnerability, true seeing

7th (1) teleport

8th (1) maze

 

ACTIONS

 

Multiattack. The Gorgon makes 4 attacks with his sword.

 

Sword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 18 (2d8+9) slashing damage

 

Petrifying Gaze. The Gorgon focuses his gaze on one creature. The target must make a DC 19 Constitution saving throw. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success.

 

Death Gaze. The Gorgon focuses his gaze on one creature. The target must make a DC 19 Constitution saving throw. If the saving throw failed by 5 or more, the creature is instantly reduced to 0 hit points. Otherwise, a creature that fails the save slowly rots away, suffering 5d10 negative energy damage. He must repeat the saving throw at the end of its next turn, suffering 5d10 negative energy damage on a failure or ending the effect on a success.

 

LEGENDARY ACTIONS

 

The Gorgon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Gorgon regains spent legendary actions at the start of its turn.

 

Kick. Melee Weapon Attack: +12 to hit, reach 5ft, one target. Hit: 13 (2d6+6) bludgeoning damage

 

Cast a spell (costs 2 actions). The Gorgon can cast one of his prepared spells.

 

Equipment. +3 tighmaevril sword, +3 plate armour, +3 shield