The Western Core- Ravenloft in the United States

Post/Author/DateTimePost
#1

JonWake

Jul 20, 2014 19:05:02

A few days ago I decided to begin development of a United States setting for Ravenloft. I see it like this: in the past hundred years, a new set of domains were discovered far into the mists of the Sea of Sorrows. In this newfound Western Core are lands like Aberdine, the massive, filthy city of the Northeast, and Cavalachia, a mountianous realm trapped in a never ending feud.

 

Cavalachia

 

The Land

 

    Cavalachia is a densely forested, mountainous region of the Western Core. Stretching for two-hundred miles north to south, the Cavalachian Mountains mark the border between the civilized East and the wild West. Politically, the realm of Cavalachia is split into three states, but a single Darklord rules over the entire region.

    The three States are Asalia, New Borca, and Aubrek, dividing the mountain range roughly into thirds. However, municipal interference is almost unheard of in Cavalachia.

    Cavalachia is split down the middle by the Okigahona river, which runs into heavy rapids through the Okigahona valley. The river is shallow but fast moving, and can change temperament suddenly due to rains or snow storms.

    The mountians of Cavalachia do not look imposing to the outsider, being neither very tall nor especially rugged. However, the thick, almost impenetrable forests that cling to those mountains make travel a lengthy and dangerous affair.

    The danger of the Cavalachians is only matched by their unspoilt beauty. During the summer, thunderstorms will appear out of nowhere and turn the noonday sky indigo, and during the fall the entire realm becomes cloaked in shades of bronze and gold as the leaves turn. Winters are merciless, with a dozen inches of snowfall on any given day.

    Despite the harshness of the seasons, Cavalachia is dotted with hundreds of tiny, independent villages. These towns are usually only used during the weekends, when the locals gather to trade their furs and game.

    The largest settlement in Cavalachia is the Transom Brothers Logging Camp. Situated in the Okigahona Valley, the Transom Brothers Logging Camp is owned and operated by the Transom Brothers, a pair of Aberline carpetbaggers who ignore the numerous deaths and maimings that their logging operations cause. The Camp, as the locals call it, lures in desperate locals with promises of a steady paycheck, then throws them into bonded servitude when they can’t pay off their loans.

    There are a thousand haunted places in Cavalachia. Every valley holds its forgotten graveyard, every peak has a ramshackle hut that nobody has the guts to stay in. Getting the locals to inform you of the known ‘haints’ can mean the difference between survival and becoming a cautionary tale.

 
#2

Alpizarai

Jul 22, 2014 14:11:30

What about the Darklord of Cavalachia? Where is it located? Above the core, just arpund north of darkon? Or perhaps as an island of teror? How long has it been there (in the land of the mists), Like Barovian calendar is now arounf 767...so, was it recentñy discovered? Are there magic users there?

(Reply to #2)

JonWake

Alpizarai wrote:
#4

Alpizarai

Aug 01, 2014 2:17:42

I've been working in converting fear horror and madness checks on 5e. Have you?

#5

JonWake

Aug 01, 2014 19:10:08

Gah!

 

I just started a new job, and it's brain intensive. By the time I get home my headmeats are slurry. Here's a bit more on the setting:

 

The People

   Living in small communities tucked against mountainsides, the folk of Cavalachia are a proud albeit independent collection. Though they share a vivid and ancient culture, no Cavalachian owes fealty to anyone outside of their closest kin. As a result, Cavalachian politics are dominated by clans of relatives.
#6

Alpizarai

Aug 11, 2014 1:23:13

JonWake wrote: