| Post/Author/DateTime | Post |
|---|---|
| #1MKCrimsonJul 24, 2014 7:55:07 | Hi there, There should be two triggers for this ability, one on a specific point of the storyline and one if the npc gets kockedout. |
| #2Castlemaster09Jul 24, 2014 9:39:26 | Hmmm, ok, there are a couple of ways you can do this.
I do not know which edition of D&D you are using, but a pretty simple way is to replace him completely with a new monster (at full health) after being knocked out. Look for a monster ~level 5 (I can't remember level for werewolf off the top of my head). You could also use beasts (owlbear,bear,tiger), jackalwere, or many other ferocious creatures.
Also remember that the players do not have to know what stats your creature has. You could also easily just have him transform, give him a simple claw attack for a level 5-6 character, and ignore the damage the character takes.
I hope that helps |
| #3MKCrimsonJul 24, 2014 13:54:03 | thx for your reply! |