| Post/Author/DateTime | Post |
|---|---|
| #1thewildernessMay 04, 2015 12:54:39 | There is a wild magic sorcerer in our new campaign and we were wondering how others have handled the use of Tides of Chaos.
Does the player have to say he is going to use Tides of Chaos before rolling the attack roll/ability check/saving throw (possibly waisting ToC if the initial roll was good enough) or can they decide to use ToC after, when they realize the roll might not be good enough? |
| #2iserithMay 04, 2015 12:59:27 | Before. |
| #3AaronOfBarbariaMay 04, 2015 13:51:39 | Tides of Chaos grants advantage.
Advantage is rolling two dice and taking the higher.
Rolling a single die, seeing the result, and then being able to roll another die but not be required to is not advantage, it is an option to re-roll, which is a very different thing.
Point of fact: The perception that the ability is "wasted" if one of your die rolls isn't too low to succeed is an inacurate and entirely unhelpful perception - you had no idea that the roll would go well, which is why you elected to improve your odds by using an ability that grants you advantage; and if both rolls are good enough to succeed, that's still just advantage doing its job of improving your chances. |
| #4BRJNMay 10, 2015 18:06:45 | There are a couple of threads describing adventures with a Chaos Sorcerer involved. Sometimes the Chaos Magic Table gives hard-to-manage and disruptive results, especially if you are on a time limit. You might want to edit the Table as you go (replace anything that turns into a mess) until you have something that adds fun rather than headaches to your game. If something is a clear PC-killer, have them re-roll.
For instance, one Chaos Sorcerer was on a rowboat in the Northern Ocean and chaos-cast Fireball centered on herself. The boat burned up and sank, leaving the PC in the same position as Leonardo DiCaprio's character was near the end of Titanic.
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