| Post/Author/DateTime | Post |
|---|---|
| #1TheGimperSep 10, 2014 22:41:32 | The rules for crafting in Downtime Activities (p. 187) say, "You can craft nonmagical objects, including adventuring equioment and works of art. You must be proficient with tools related to the object you are trying to create (typically artisan's tools)."
If you had a player playing a Ranger or at least someone with the Outlander background, who wanted to create his own arrows, what tool proficiency would you require? Also, since the Ranger class doesn't provide a tool proficiency, and the Outlander background only provides proficiency with a musical instrument, would you require the character to spend the 250 days required to train to be proficiencient with those tools? It seems to me that a Ranger, or a character with the Outlander background would know how to make arrows, and he should be able to gather the raw materials from nature. |
| #2AnsbachSep 10, 2014 23:55:00 | On page 154 under the description of Artisan's Tools it says "The table shows examples of the most common types of tools", which is a clearly implied "so it's up to the DM to make up anything else not listed". Make one called Fletcher's tools, cost and weight would be on the small side - like maybe 3gp, 5lbs. (A fletcher is an arrow maker).
I'd let a player swap out one tool proficiency for another at character creation if it made sense and fit their character concept, like it does in the case of an Outlander.
For a non-Outlander ranger, at character creation I'd probably let him swap out another proficiency for a tool proficiency to represent the time he used learning fletching instead of learning something else.
After character creation, I'd require a PC to spend gold and the 250 days to train.
If a ranger didn't have proficiency with Fletcher's tools and wanted to make some arrows in an emergency, I would let him and then give them a -2 to hit because they are crappy quality.
Remember that one of the goals of 5E is to empower the DM a lot more than recent previous editions, so it's totally OK to make stuff up - even encouraged, as seen in the description above. Don't feel like you are trapped by the written rules. |
| #3NoNeedForNamesSep 10, 2014 23:49:27 | It does make sense that a Ranger, who is living off the lands, are able to make his or her own arrows, so I'd follow Ansbach's advice here, and go for the Fletcher's tools. |
| #4tombutlerSep 18, 2014 22:48:11 | arrow are bad choice shaft would be wood working , pionts would be smithing fletch ie father under articen glue and fine thread to hold them on
which is why it was arrow making up to now to put single kit woud need that because diifernt skills of parts
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| #5onceMoreIntoBreechSep 19, 2014 8:04:48 | And that's why you just buy arrows. 1 gp for 20 or 5 cp each. |