Wild Wild West Weapons

Post/Author/DateTimePost
#1

dang13

Apr 17, 2015 19:45:41

(not sure if this is the right thread for this)

Hey, so I'm new to Dnd as of this year, but I'm really interested in DMing. I was going through the DM guide and got an idea for a wild west take on dnd. Now, the first thing most people think about the wild west is cowboys, followed closely by their six-shooter revolvers. I did some research, and found I really didn't like how 5e handles firearms. The way they have them set up is to be ridiculously rare and powerful. I liked the 3.5 system for firearms much better, but it doesn't really match up very well with 5e. So, I came up with a fairly simple chart, using existing 5e weapons as a base and added something called Load Class (LC).

A weapon's LC equals the amount of ammo it can hold (Load) +10. To reload a weapon, you roll d20 and add your Dex modifier to see if you match/exceed the weapon's LC. If you do, it only takes a move action to fully reload your weapon. On a fail, it takes a round (move action + attack action) to reload. I'm also planning a feat to allow you to add your proficiency bonus to your roll.

 

Derringer: based on Dart
Range: 20/60ft
Type: Simple Ranged
Load: 2
Damage: 1d4 piercing
LC: 12

 

Pepper Box: based on Sling
Range: 30/120ft
Type: Simple Ranged
Load: 4
Damage: 1d4 piercing
LC: 14

 

Revolver: based on hand Crossbow
Range: 30/120ft
Type: Martial Ranged
Load: 6
Damage: 1d6 piercing
LC: 16

 

Carbine: based on Shortbow
Range: 80/320ft
Type: Simple Ranged
Load: 4
Damage: 1d6 piercing
LC: 14

 

Rifle: based on Longbow
Range: 150/600ft
Type: Martial Ranged
Load: 6
Damage: 1d8 piercing
LC: 16

 

So yea, I just sort of swapped out names and added the LC thing, but I think it would work pretty well.

What do you guys think?

#2

AaronOfBarbaria

Apr 17, 2015 21:28:53

A "pepper box" is basically just a derringer with more barrels, so it really shouldn't have a higher range. I'd just change the pepper box to a low-caliber revolver, and rename your current revolver to a heavy- or high-caliber revolver.

 

Then, I'd make up a ruling for "scatter guns" and have the pepper box be the low-damage shorter range simple weapon, and the shotgun be the higher damage better range martial equivalent.

 

That's what seems simplest, at least (I'd actually go a different route, probably just slightly tweaking the stats found in Deadlands d20 or Call of Cthulhu d20).

 

Edit to add: I'd also use the recent Behind the Screens article in determining how wild west armor options worked, and making all the firearms deal ballistic damage instead of normal piercing.