Your magic items ?

Post/Author/DateTimePost
#1

TomPlisss

Sep 08, 2014 2:29:58

Hey,

 

I've recently played a home-made one-shot (PCs found a cult of Sseth in a town, lead by some Yuan-ti). The players liked it, and it may lead to further missions.

 

It was clearly low on the "magic item" side, both because it's 5e (so lower number of magic items, and very few published ones), but also because it was a one-shot, with most potential nice items after defeating the boss, when no other battle happens.

 

 

So now, I'm looking for ideas for special items.

I'm not looking for +1 swords, but items with special abilities.

 

I've already let the assassin of the group gather some poison from yuan-tis, and the scimitar-dual-wielder got a "inflict penalty to con-saves" scimitar from the boss.

 

 

I'm looking for ideas similar to those : things that can come up in some situations, things that can "force" the PCs to teamplay, etc...

 

 

Do you guys have prepared/made a list of potential item abilities ?