4e Mark of Making & Master Mixer

Post/Author/DateTimePost
#1

d_gibb

Aug 29, 2009 12:52:54

So, if one of the characters in my party is a Human Cannith Artificer, he has a few options.  He can opt for the Master Mixer feat that gives the ability to create Alchemical items of 3 levels higher than the PC.  The Mark of Making only gives a +2 to the level of Alchemical items created.  Am I reading this correctly, or are the dragonmarks just kind of meh in 4e so far?


I mean, other than the RP aspect of it...


 

#2

RedRider

Aug 29, 2009 13:07:15

The Mark of Making only gives a +2 to the level of Alchemical items created.

In addition to the ability to make Magic Items with a +2 Level Bonus and performing Creation-type rituals. Certainly not to be sneezed at.

As an artificer, you can take Master Mixer as an alternative to the Ritual Casting feat at first level.


There's a lot benefit overlap in having both feats though.

#3

AvonRekaes

Aug 29, 2009 14:43:18

The feats stack.


Mark of Making = "Your level is 2 higher"
Master Mixer = "Your level + 3"


So a 1st level human artificer with both feats is considered level 3 for making magic and alchemical items (Mark of Making: Your level is 2 higher = 3rd level), and is allowed to make alchemical items of 6th level or lower (Master Mixer: 3rd level + 3 = 6th level or lower)

#4

skrapsan

Aug 30, 2009 0:23:06

Totally derailing here, but does anyone know the reason why the feat for increasing you "caster" lvl on rituals is controlled by your int modifier, while the alchemy one isn't?

#5

AvonRekaes

Aug 30, 2009 18:03:13

My guess is because crafting consumables waaaaay above your level gets a bit broken, so they wanted to cap it.


For instance, a 10th level artificer with a 22 int can make 16th level items, but only on the off chance they actually have enough gp worth of components able to do so. It's very very expensive.
Whereas consumable items like alchemical items are much cheaper, so you can make a few 16th level items that are gamebreaking with a reasonable cost. (Saving them for the climactic heroic-tier boss encounter, and wasting the guy in 1 round of hideous 16th level alchemical item attacks from all the player characters)

#6

skrapsan

Aug 31, 2009 8:33:52


My guess is because crafting consumables waaaaay above your level gets a bit broken, so they wanted to cap it.


For instance, a 10th level artificer with a 22 int can make 16th level items, but only on the off chance they actually have enough gp worth of components able to do so. It's very very expensive.
Whereas consumable items like alchemical items are much cheaper, so you can make a few 16th level items that are gamebreaking with a reasonable cost. (Saving them for the climactic heroic-tier boss encounter, and wasting the guy in 1 round of hideous 16th level alchemical item attacks from all the player characters)




Sounds fair enough.